Do you mean we can for example build a GO .dll wich declare an entry point 
usable by C/C++ game ?

I can give it a try easily with ARMA game wich load those kind of extension.

Le mardi 13 mars 2018 08:39:02 UTC+1, a écrit :
> To those talking about using game engines like unity etc... you can build 
> go as c-shared and use it as a normal C/C++ plugin. 
> The only thing to note is that you can't unload it without restarting the 
> program and multiple c-shared go libraries wouldn't work together.
> As for what I'm using go for, I'm experimenting with coding a mostly go 
> game engine (mostly cuz graphical input/output libraries are all in C/C++).

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