So something like *x/tools/cmd/assets* or *cmd/assets*?

I was just now thinking about it more today and I was wondering if 
something like this could maybe be implemented into *go build*. Like how 
you can assign variables at build time:

*go build -ldflags="-X main.Foo=Bar"*

Into something like...



*go build -ldflags="-X main.Asset1=./SomeFileA main.Asset2=./SomeFileB"*Think 
this would take a little more effort to integrate in but it's a interesting 
concept thou.

On Monday, April 30, 2018 at 2:57:12 PM UTC-5, Ian Lance Taylor wrote:
>
> On Mon, Apr 30, 2018 at 12:10 PM, John Unland <unlan...@gmail.com 
> <javascript:>> wrote: 
> > 
> > Don't think so, I think most tools out there have the same basic premise 
> > behind embedding assets. I think it would be great to have one standard 
> tool 
> > into the stdlib. Since Go is a language for the web this would align 
> greatly 
> > with something like this. 
>
> I think the place for such a standardized tool would 
> golang.org/x/tools, along the lines of cmd/stringer which is there 
> today. 
>
> Ian 
>
>
> > On Monday, April 30, 2018 at 1:09:02 PM UTC-5, Ian Lance Taylor wrote: 
> >> 
> >> On Mon, Apr 30, 2018 at 7:03 AM, John Unland <unlan...@gmail.com> 
> wrote: 
> >> > 
> >> > Hey everyone I've been mulling over this for a couple of days, 
> thought I 
> >> > would get some feed back on the possibility of shooting a proposal to 
> >> > have 
> >> > embedding static assets into the stdlib. From the looks of it this 
> >> > wouldn't 
> >> > break Go 1 compatibility thou I'm wondering if it would be better to 
> >> > just 
> >> > have this apart of a Go 2 release instead. 
> >> > 
> >> > Any thoughts? 
> >> 
> >> How would this differ from something like 
> >> https://github.com/rakyll/statik , which I think could be invoked via 
> >> go:generate? 
> >> 
> >> Ian 
> > 
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