No offense, sorry for high jacking, I was trying to counter point their 
usefulness, as a way to limit additional resources being spent to improve GC 
when using them, since I think their application is error prone in many most? 
cases. 

> On Sep 27, 2018, at 9:30 AM, Peter Mogensen <a...@one.com> wrote:
> 
> 
> 
>> On 09/27/2018 04:20 PM, Ian Davis wrote:
>> 
>> https://github.com/golang/go/issues/23199 describes another gotcha when 
>> using pools: pinning of memory buffers.
>> 
> 
> Yes... that's a good point for people considering to use sync.Pool.
> 
> For the purpose of this question however, let's assume the decision to
> use sync.Pool for the actual objects already has been taken and that
> knowing when to call Put() is not an issue.
> We can also perfectly assume that the pool managed objects are NOT of
> variable size (as in the above link) and do not use growing buffers,
> either by bytes.Buffer or by using append()   ... which is actually the
> case for my current code.
> 
> I hope I'm not rude, when I try to steer this thread back on topic and
> avoid that it degenerates to a discussion of whether sync.Pool is hard
> to use in general - which was not the intention of my original question
> regarding the fix in https://go-review.googlesource.com/c/go/+/3288
> 
> Well meaning,
> Peter
> 
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