I wish go2 team would focus on cross-platform GUI rather than nobody-needed generics after all. There is nothing you can do atm, write your own library I guess...
пятница, 26 октября 2018 г., 19:48:37 UTC+3 пользователь Andrew Williams написал: > > I'd be very interested to see if it would be possible to implement an > x/mobile backend for Fyne (github.com/fyne-io/fyne). > The widgets are designed to work across various platforms and the EFL > backend is just one possible implementation. > Could be interesting if we can use the same app code to work on desktop > and mobile? > > Is anyone working in this space who could offer some advice? > Thanks, > Andrew > > On Sunday, 13 December 2015 14:43:03 UTC, Fino wrote: >> >> hello all, >> >> I was playing around with gomobile this weekend, successfully run the >> examples on my rooted Intel x86 phone. >> it seems most of the API will call opengl es2 functions to draw various >> images on a screen. >> >> then how to make a common 2D widgets? like textbox, button, imagebox, >> listview... >> I have no knowledge on GUI lib architecture, nor 3D/2D game's >> architecture, >> >> what's the plan for gomobile team? >> will these widgets will implement natively in GO, sit on GL ES (GPU >> enabled), as a layer in GL ES context, >> or should a APP use Java/Obj-c 's widgets at top level, just use GO's >> libs as native .so libs embedded in the APP? >> >> BR-fino >> >> >> >> -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.