I wish go2 team would focus on cross-platform GUI rather than nobody-needed 
generics after all. There is nothing you can do atm, write your own library 
I guess...

пятница, 26 октября 2018 г., 19:48:37 UTC+3 пользователь Andrew Williams 
написал:
>
> I'd be very interested to see if it would be possible to implement an 
> x/mobile backend for Fyne (github.com/fyne-io/fyne).
> The widgets are designed to work across various platforms and the EFL 
> backend is just one possible implementation.
> Could be interesting if we can use the same app code to work on desktop 
> and mobile?
>
> Is anyone working in this space who could offer some advice?
> Thanks,
> Andrew
>
> On Sunday, 13 December 2015 14:43:03 UTC, Fino wrote:
>>
>> hello all,
>>
>> I was playing around with gomobile this weekend, successfully run the 
>> examples on my rooted Intel x86 phone.
>> it seems most of the API will call opengl es2 functions to draw various 
>> images on a screen.
>>
>> then how to make a common 2D widgets?  like textbox, button, imagebox, 
>> listview...
>> I have no knowledge on GUI lib architecture,  nor 3D/2D game's 
>> architecture, 
>>
>> what's the plan for gomobile team? 
>> will these widgets will implement natively in GO,  sit on GL ES (GPU 
>> enabled),  as a layer in GL ES context, 
>> or should a APP use Java/Obj-c 's widgets at top level, just use GO's 
>> libs as native .so libs embedded in the APP? 
>>
>> BR-fino 
>>
>>
>>
>>

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