Just as a data point, at my work we're using the `go mod vendor` / `go
build -mod=vendor` route for exactly the reasons you mention, and it works
quite well.

On Mon, Jan 14, 2019 at 8:49 AM <grego...@unity3d.com> wrote:

> On Saturday, January 12, 2019 at 5:57:19 PM UTC-8, Sam Whited wrote:
>>
>> On Fri, Jan 11, 2019, at 23:03, greg...@unity3d.com wrote:
>> > But now, I don't know how I can essentially copy the mod cache (or
>> > whatever the right term is) like I'd have copied the vendor directory.
>>
>> If you're suggesting that you already have the module cached on the
>> machine that builds your containers, the cache lives at ~/go/pkg/mod by
>> default so you could probably copy that tree into your build container.
>>
>> —Sam
>>
>
> Thanks for help, folks. As far as copying the `go env GOPATH`/pkg/mod from
> the host to the docker container: I don't think I can copy from outside the
> "context", which is the project repository. It's not horribly important;
> this was more of an experiment for me to gain a bit more go.mod
> understanding.  For now, I'm just going back to vendoring 'till some of
> this shakes out a bit more.
>
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