Hi!,

gomobile does not produce BITCODE enabled frameworks,  (AFAIK) you have to 
set the XCode `ENABLE_BITCODE` build setting to `NO`, `gomobile` (the 
latest version) automatically adds the `-fembed-bitcode` as C flag, here 
you can find a better explanation of it:

 * https://stackoverflow.com/a/34965178

On Tuesday, May 14, 2019 at 9:00:32 PM UTC-7, const...@topinvestor.app 
wrote:
>
> When I compile with:
> gomobile bind -target=ios -tags="ios" -v mygomobileios
>
>
> and importing the generated Mygomobileios.framework
>
> I get an error:
>
> ld: 
> '/mygo/src/mygomobileios/gomobileios_test/Mygomobileios.framework/Mygomobileios(go.o)'
>  
> does not contain bitcode. You must rebuild it with bitcode enabled (Xcode 
> setting ENABLE_BITCODE), obtain an updated library from the vendor, or 
> disable bitcode for this target. for architecture arm64
>
> clang: error: linker command failed with exit code 1 (use -v to see 
> invocation)
>
> Which indicates the generated framework does not contain bitcode.
>
> Ho to get the bitcode generated?
>
> On Monday, April 1, 2019 at 9:30:23 AM UTC-7, Tristian Azuara wrote:
>>
>> Hi Elias, thank you for the quick reply, I see, you're correct it does 
>> support the archs for ios, I had not tried it for ios, because the 
>> documentation just mentions that you can specify specific instruction sets 
>> when binding for android:
>>
>> $ gomobile bind --help
>>
>>
>> By default, -target=android builds shared libraries for all supported
>>>
>>> instruction sets (arm, arm64, 386, amd64). A subset of instruction sets
>>>
>>> can be selected by specifying target type with the architecture name. 
>>>> E.g.,
>>>
>>> -target=android/arm,android/386.
>>>
>>>
>>>> For -target ios, gomobile must be run on an OS X machine with Xcode
>>>
>>> installed. The generated Objective-C types can be prefixed with the 
>>>> -prefix
>>>
>>> flag.
>>>
>>>
>> There's no mention that you can filter out instruction sets for iOS but I 
>> just tested using it and it works!, thank you for pointing that out.
>>
>> Now, regarding the bitcode part basically, because it's added 
>> automatically; any libraries that don't have BITCODE enabled don't link 
>> properly, here's some sample output:
>>
>> GO111MODULE=off gomobile bind -v -target=ios/arm,ios/arm64,ios/amd64 
>> -tags=ios example.com/mobile
>> runtime/cgo
>> golang.org/x/mobile/internal/mobileinit
>> os/user
>> net
>> example.com/pycore
>> example.com/jscore
>> # example.com/pycore
>> ld: warning: ignoring file pycore/libpython-scriptengine.a, file was 
>> built for archive which is not the architecture being linked (armv7): 
>> pycore/libpython-scriptengine.a
>> ld: warning: object file (/Users/tristian/go/src/
>> example.com/pycore/libpython-scriptengine-ios.a(python-scriptengine-ios.o)) 
>> was built for newer iOS version (9.3) than being linked (7.0)
>> ld: '/Users/tristian/go/src/
>> example.com/pycore/libpython-scriptengine-ios.a(python-scriptengine-ios.o)' 
>> does not contain bitcode. You must rebuild it with bitcode enabled (Xcode 
>> setting ENABLE_BITCODE), obtain an updated library from the vendor, or 
>> disable bitcode for this target. for architecture armv7
>> clang: error: linker command failed with exit code 1 (use -v to see 
>> invocation)
>> # example.com/jscore
>> ld: warning: ignoring file jscore/libscriptengine-ios-x86_64.a, file was 
>> built for archive which is not the architecture being linked (armv7): 
>> jscore/libscriptengine-ios-x86_64.a
>> ld: warning: object file (/Users/tristian/go/src/
>> example.com/jscore/libscriptengine-ios-arm.a(test_lib_for_ios.o)) was 
>> built for newer iOS version (10.2) than being linked (7.0)
>> ld: '/Users/tristian/go/src/
>> example.com/jscore/libscriptengine-ios-arm.a(test_lib_for_ios.o)' does 
>> not contain bitcode. You must rebuild it with bitcode enabled (Xcode 
>> setting ENABLE_BITCODE), obtain an updated library from the vendor, or 
>> disable bitcode for this target. for architecture armv7
>> clang: error: linker command failed with exit code 1 (use -v to see 
>> invocation)
>> gomobile: darwin-arm: go build -tags ios ios -v -buildmode=c-archive -o 
>> /var/folders/g1/v3hz1sm92nv7wbzpg3dx_h_h0000gp/T/gomobile-work-974051835/mobile-arm.a
>>  
>> gobind failed: exit status 2
>>
>> make: *** [Mobile.framework] Error 1
>>
>> This would force us to recompile libpython-scriptengine-ios.a or any 
>> other libraries that don't have bitcode support
>>
>> When I comment out -fembed-bitcode I no longer see that error.
>>
>> Best, Tristian
>>
>> On Monday, April 1, 2019 at 12:09:35 AM UTC-7, ma...@eliasnaur.com wrote:
>>>
>>> Hi,
>>>
>>> The -target flag does support architectures. Have you tried -target 
>>> ios/amd64,ios/arm64,ios/arm from your example?
>>>
>>> I'm not sure I understand the problem with bitcode and macOS; what is 
>>> the error you get from  -fembed-bitcode?
>>>
>>>   - elias
>>>
>>> On Monday, April 1, 2019 at 6:32:35 AM UTC+2, Tristian Azuara wrote:
>>>>
>>>> Hi!
>>>>
>>>> First, gomobile has been a real life saver thank you to all of those 
>>>> who have contributed.
>>>>
>>>> The current commit at master (167ebed0ec6dd457a6b24a4f61db913f0af11f70) 
>>>> automatically adds the "-fembed-bitcode" flag to the cflags and 
>>>> it also automatically builds for all of iOS architectures.
>>>>
>>>> We currently use `gomobile` to produce a framework for iOS and macOS 
>>>> applications. We also include applications for macOS that do not include 
>>>> support for instruction sets such as `386` but iOS does, some of those 
>>>> libraries we have no control over and some are our own.
>>>>
>>>> Our current workaround is for us to manually patch `gomobile`'s source, 
>>>> like follows:
>>>>
>>>>  λ ~/go/src/golang.org/x/mobile (master): git diff -p
>>>> diff --git a/cmd/gomobile/env.go b/cmd/gomobile/env.go
>>>> index dbf9c8c..8f21b10 100644
>>>> --- a/cmd/gomobile/env.go
>>>> +++ b/cmd/gomobile/env.go
>>>> @@ -23,7 +23,8 @@ var (
>>>>         androidArmNM string
>>>>         darwinArmNM  string
>>>>  
>>>> -       allArchs = []string{"arm", "arm64", "386", "amd64"}
>>>> +       // allArchs = []string{"arm", "arm64", "386", "amd64"}
>>>> +       allArchs = []string{"arm", "arm64", "amd64"}
>>>>  )
>>>>  
>>>>  func buildEnvInit() (cleanup func(), err error) {
>>>> @@ -137,7 +138,7 @@ func envInit() (err error) {
>>>>                 default:
>>>>                         panic(fmt.Errorf("unknown GOARCH: %q", arch))
>>>>                 }
>>>> -               cflags += " -fembed-bitcode"
>>>> +               // cflags += " -fembed-bitcode"
>>>>                 if err != nil {
>>>>                         return err
>>>>                 }
>>>>
>>>> I think that the addition of the following options would greatly 
>>>> simplify our CI/CD process, the goal would be to be able to use the 
>>>> command 
>>>> as follows:
>>>>
>>>> $ gomobile bind -target=ios/arm,ios/arm64,ios/amd64 -nobitcode 
>>>> example.com/libs/mobile
>>>>
>>>> By running it that way basically one would be able to exclude iOS 
>>>> simulator arch and the bitcode situation. I understand that probably it 
>>>> may 
>>>> not be something common, but being able to adjust the build process would 
>>>> be a great boon.
>>>>
>>>> Does anyone else find that this would be something useful?, I'd be 
>>>> happy to contribute to this.
>>>>
>>>> Cheers, Tristian.
>>>>
>>>

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