On Thu, 23 May 2019 at 01:34, Anthony Metzidis <anthony.metzi...@gmail.com>
wrote:

> Fun thought exercise -- here's another approach.
>
>
> https://play.golang.org/p/Xu7iWhY4PUQ
>

ISTM that that approach doesn't work because you're buffering 10 values
before you send any.
So if you have a situation when you've got very little traffic on all the
channels, a message might
get delayed indefinitely.

For example, here's your example with only one message being sent - it
hasn't arrived
at the receiver after 5 seconds have elapsed.

  cheers,
    rog.

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