My demo is based on a real problem in our code. The issue here is that I 
cannot paste proprietary code and it's large and complex anyway. I 
distilled the problem to a bidi-communication coding exercise. The "go srv" 
in the real code is an external process with stdin and stdout with a simple 
line based protocol. Both pipes are then presented as go channels: one line 
= one channel message.

This is a bit off-topic now, but coincidentally we will have another talk 
(probably by my work colleague) that is related to one of your approaches 
from the talk:

// Glob finds all items with names matching pattern
// and sends them on the returned channel.
// It closes the channel when all items have been sent.
func Glob(pattern string) <-chan Item {

We had a bug where due to panic+recover the channel consumer stopped 
reading from the channel prematurely and the producer deadlocked the entire 
process. I will argue that for exposed public API, sql-like defer Close / 
Next / Scan is safer than raw channels.

On Monday, December 9, 2019 at 10:54:05 PM UTC+1, Bryan C. Mills wrote:
>
> I agree. It seems to me that the problem in example 2 is deep in the 
> architecture of the program, not just a detail of the `select` statements.
> The `connect` function essentially functions as a single-worker “worker 
> pool”, storing the data in a goroutine (specifically, in the closure of the 
> `srv` function). The need for the channels at all seems unmotivated, and so 
> the use of the channels seems inappropriate — I suspect that that is why 
> you aren't finding a satisfactory solution.
>
>
> Stepping up a level: Egon, you say that you “want to show what not to do.”
> That is pretty much the premise of my GopherCon 2018 talk, Rethinking 
> Classical Concurrency Patterns (
> https://www.youtube.com/watch?v=5zXAHh5tJqQ).
>
> I would suggest going back to a more concrete problem and re-examining it 
> with the advice of that talk in mind.
> (If you would like more detail on how to apply that advice, I'd be happy 
> to take a look at concrete examples — but I agree with Robert that the code 
> posted earlier is too abstract to elicit useful feedback.)
>
>
> On Sunday, December 8, 2019 at 1:57:09 AM UTC-5, Robert Engels wrote:
>>
>> I’m sorry, but it’s very hard to understand when you start with 
>> solutions. I think maybe clearly restating the problem will allow more 
>> people to offer up ideas. To be honest at this point I’m not really certain 
>> what you’re trying to demonstrate or why. 
>>
>> On Dec 8, 2019, at 12:44 AM, Egon Kocjan <eko...@gmail.com> wrote:
>>
>> I meant lock-free as in "without explicit locks".
>>
>> The original challenge still stands if someone has a better solution than 
>> me:
>> "The deadlocks in 2_1.go and 2_2.go are caused by the simplistic and 
>> wrong implementation of bidi-comm, which is what I'll be illustrating. I 
>> have three working solutions - 1_1.go, 2_3.go, 2_4.go. So the question is, 
>> can we remove the extra goroutine from 1_1.go and make the code nicer to 
>> read than 2_3.go and 2_4.go. The extra goroutine that I'd like to be 
>> removed is started here:
>> https://github.com/egonk/chandemo/blob/master/1_1.go#L14 (line 14)"
>>
>> On Sunday, December 8, 2019 at 7:18:16 AM UTC+1, Robert Engels wrote:
>>>
>>> I understand what you are saying but I’ll still suggest that your 
>>> premise/design is not correct. There are plenty of useful lock free 
>>> structures in Go (see github.com/robaho/go-concurrency-test) but that 
>>> is not what you are attempting here... you are using async processing - 
>>> these are completely different things. Using async in Go is an anti-pattern 
>>> IMO. 
>>>
>>> On Dec 8, 2019, at 12:11 AM, Egon Kocjan <eko...@gmail.com> wrote:
>>>
>>> 
>>> I'll cite myself:
>>> "I'm preparing a short talk about Go channels and select. More 
>>> specifically, I want to show what not to do."
>>> and
>>> "it would be tempting to just combine two goroutines into one and handle 
>>> caching in a single loop without using locks (I see developers avoid 
>>> atomics and locks if they don't have a lot of previous experience with 
>>> traditional MT primitives)"
>>>
>>> Before I say one can't do something in Go, I wanted to ask here to make 
>>> sure I'm not missing something obvious. Basically, I intend to show how 
>>> difficult lock-free programming can be so don't force it - just use 
>>> goroutines and locks.
>>>
>>> On Saturday, December 7, 2019 at 3:46:43 PM UTC+1, Robert Engels wrote:
>>>>
>>>> Probably not. Go is designed for 1:1 and there is no reason to do it 
>>>> differently. You could probably try to write an async event driven layer 
>>>> (which it looks like you’ve tried) but why???
>>>>
>>>> It’s like saying I’d really like my plane to float - you can do that 
>>>> -but most likely you want a boat instead of a plane. 
>>>>
>>>> On Dec 7, 2019, at 2:38 AM, Egon Kocjan <eko...@gmail.com> wrote:
>>>>
>>>> 
>>>> I'll try to clarify as best as I can, thanks again to anyone looking at 
>>>> this.
>>>>
>>>> The simple server implementation of "output <- input+1" is here and it 
>>>> is not "under our control" - it's what we have to work with: 
>>>> https://github.com/egonk/chandemo/blob/master/server.go
>>>>
>>>> The test runner or client is here: 
>>>> https://github.com/egonk/chandemo/blob/master/demo.go (it just pushes 
>>>> in ints and gets server replies back through a connection layer)
>>>>
>>>> The deadlocks in 2_1.go and 2_2.go are caused by the simplistic and 
>>>> wrong implementation of bidi-comm, which is what I'll be illustrating. I 
>>>> have three working solutions - 1_1.go, 2_3.go, 2_4.go. So the question is, 
>>>> can we remove the extra goroutine from 1_1.go and make the code nicer to 
>>>> read than 2_3.go and 2_4.go. The extra goroutine that I'd like to be 
>>>> removed is started here:
>>>> https://github.com/egonk/chandemo/blob/master/1_1.go#L14 (line 14)
>>>>
>>>> What I mean by removed - no go statement, replaced presumably by some 
>>>> kind of for/select combination.
>>>>
>>>> On Saturday, December 7, 2019 at 7:02:50 AM UTC+1, robert engels wrote:
>>>>>
>>>>> I’m sorry but your design is not comprehendible by me, and I’ve done 
>>>>> lots of TCP based services. 
>>>>>
>>>>> i think you only need to emulate classic TCP processing - a reader 
>>>>> thread (Go routine) on each side of the connection using range to read 
>>>>> until closed. The connection is represented by 2 channels - one for each 
>>>>> direction.
>>>>>
>>>>> I think you might be encountering a deadlock because the producer on 
>>>>> one end is not also reading the incoming - so either restructure, or use 
>>>>> 2 
>>>>> more threads for the producers.
>>>>>
>>>>>
>>>>>
>>>>> On Dec 6, 2019, at 10:38 PM, Egon Kocjan <eko...@gmail.com> wrote:
>>>>>
>>>>> Agreed, I see goroutines in general as a big win. But what I intend to 
>>>>> talk about in the presentation:
>>>>> - we have two unidirectional flows of data resembling something like a 
>>>>> TCP socket, easy to do with two goroutines with a for loop
>>>>> - let's add caching, so some requests do not go to the server
>>>>> - it would be tempting to just combine two goroutines into one and 
>>>>> handle caching in a single loop without using locks (I see developers 
>>>>> avoid 
>>>>> atomics and locks if they don't have a lot of previous experience with 
>>>>> traditional MT primitives)
>>>>> - this is surprisingly difficult to do properly with Go channels, see 
>>>>> my attempts: https://github.com/egonk/chandemo/blob/master/2_3.go and 
>>>>> https://github.com/egonk/chandemo/blob/master/2_4.go 
>>>>> <https://github.com/egonk/chandemo/blob/master/2_3.go>
>>>>> - it is easy to do in actor systems, just move the code for both 
>>>>> actors into a single actor!
>>>>>
>>>>> The lesson here is that select is not a nice and safe compose 
>>>>> statement even if it appears so at the first glance, do not be afraid to 
>>>>> use locks.
>>>>>
>>>>> Of course, if somebody comes up with a better implementation than 
>>>>> 2_3.go and 2_4.go, I would be very happy to include it in the talk.
>>>>>
>>>>> On Saturday, December 7, 2019 at 4:17:04 AM UTC+1, robert engels wrote:
>>>>>>
>>>>>> To clarify, with Go’s very lightweight threads it is “doing the 
>>>>>> multiplexing for you” - often only a single CPU is consumed if the 
>>>>>> producer 
>>>>>> and consumer work cannot be parallelized, otherwise you get this 
>>>>>> concurrency “for free”.
>>>>>>
>>>>>> You are trying to manually perform the multiplexing - you need async 
>>>>>> structures to do this well - Go doesn’t really support async by design - 
>>>>>> and it’s a much simpler programming model as a result.
>>>>>>
>>>>>> On Dec 6, 2019, at 12:02 PM, Robert Engels <ren...@ix.netcom.com> 
>>>>>> wrote:
>>>>>>
>>>>>> A channel is much closer to a pipe. There are producers and consumers 
>>>>>> and these are typically different threads of execution unless you have 
>>>>>> an 
>>>>>> event based (async) system - that is not Go. 
>>>>>>
>>>>>> On Dec 6, 2019, at 9:30 AM, Egon Kocjan <eko...@gmail.com> wrote:
>>>>>>
>>>>>> 
>>>>>> There are goroutines in the examples of course, just a single 
>>>>>> goroutine per bidi channel seems hard. By contrast, I've worked with 
>>>>>> actor 
>>>>>> systems before and they are perfectly fine with a single fiber.
>>>>>>
>>>>>> On Friday, December 6, 2019 at 3:38:20 PM UTC+1, Robert Engels wrote:
>>>>>>>
>>>>>>> Channels are designed to be used with multiple go routines - if 
>>>>>>> you’re not you are doing something wrong. 
>>>>>>>
>>>>>>> On Dec 6, 2019, at 8:32 AM, Egon Kocjan <eko...@gmail.com> wrote:
>>>>>>>
>>>>>>> 
>>>>>>> Hello
>>>>>>>
>>>>>>> I'm preparing a short talk about Go channels and select. More 
>>>>>>> specifically, I want to show what not to do. I chose a bidirectional 
>>>>>>> communication channel implementation, because it seems to be a common 
>>>>>>> base 
>>>>>>> for a lot of problems but hard to implement correctly without using any 
>>>>>>> extra goroutines. All the code is here: 
>>>>>>> https://github.com/egonk/chandemo
>>>>>>>
>>>>>>> 1_1.go: easy with en extra goroutine (takes 1.2s for million ints)
>>>>>>> 2_1.go: nice but completely wrong
>>>>>>> 2_2.go: better but still deadlocks
>>>>>>> 2_3.go: correct but ugly and slow (takes more than 2s for million 
>>>>>>> ints)
>>>>>>> 2_4.go: correct and a bit faster but still ugly (1.8s for million 
>>>>>>> ints)
>>>>>>>
>>>>>>> So my question: is there a better way of doing it with just nested 
>>>>>>> for and select and no goroutines? Basically, what would 2_5.go look 
>>>>>>> like?
>>>>>>>
>>>>>>> Thank you
>>>>>>> Egon
>>>>>>>
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>>>>>>> .
>>>>>>>
>>>>>>>
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>>>>>>
>>>>>>
>>>>>>
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>>>>>
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