ReadAll reads until buffer length or EOF. 

> On Dec 30, 2019, at 11:04 AM, Jake Montgomery <jake6...@gmail.com> wrote:
> 
> 
> It sounds like maybe you have some misconceptions about TCP. It is a stream 
> protocol, there are no data boundaries that are preserved. If send 20 bytes 
> via TCP in a single call, it is likely that those 20 will arrive together at 
> the client. But it is NOT guaranteed. It is perfectly legitimate for 10 bytes 
> to arrive first, then the next 10 sometime later. Obviously this is unlikely 
> with only a few bytes, but becomes more likely as the size of the Write 
> grows. Until the connection is closed, you never know if there is more data 
> coming. So it may seem that there is a 1:1 correlation between conn.Write() 
> and conn.Read(), but you can not count on it. 
> 
> To answer you specific question, conn.Read() will return when it has filled 
> up the buffer provided, or there is no more data ready to be read at that 
> moment. ReadAll() will wait until EOF. Given that TCP is a stream, as I 
> described above, it is still unclear what you hope to have happen without 
> knowing more about the specific data being transmitted, and what you wan to 
> do with it on the client side. 
> 
> 
> 
> 
>> On Sunday, December 29, 2019 at 10:20:39 AM UTC-5, Ron Wahler wrote:
>> Jake,
>> 
>> Thanks for the reply. Csrc.Read is what I was referring to as the connection 
>> standard read, should not have used the words "standard read" sorry about 
>> that. The problem I am trying to solve is reading an unknown amount of byte 
>> data.  I am trying to understand what triggers the Csrc.Read(buf) to return 
>> when I send say 3 bytes to it with a client, I also keep the connection open 
>> and send a few bytes of characters with the netcat tool, the Csrc.Read 
>> returns, but the snip it below that with ReadAll does not return. I am 
>> trying to understand the underlying behavior of what triggers a return with 
>> the data in these two calls ?
>> 
>> on this read :
>> 
>> Csrc net.Conn
>> 
>> 
>>  buf := make([]byte, 1024*32)
>> 
>>  // READ FROM CLIENT
>> 
>>  nBytes, err := Csrc.Read(buf)
>> 
>> 
>> 
>> Csrc.Read(buf)  returns with a few bytes that I send to it.  It does not 
>> wait for the entire allocated buf size to return. This works great, but I am 
>> looking for a way to not preallocate a large buffer.
>> 
>> 
>> 
>> I am prototyping with ReadAll, see the following snip it, but when I send a 
>> few bytes to this call with a client, it does not return. The documentation 
>> is saying it may be  looking for an EOF which I do not send.
>> 
>> 
>> 
>>   buf, read_err := ioutil.ReadAll(Csrc)
>> 
>> 
>> 
>> 
>> 
>> thanks,
>> 
>> Ron
>> 
>> 
>> 
>> 
>> 
>> 
>>> On Friday, December 27, 2019 at 5:11:42 PM UTC-7, Ron Wahler wrote:
>>> I am looking for a net.conn standard read that would return a data buffer 
>>> the exact size of the read. I am trying to read an unknown amount of byte 
>>> data from the connection. With the read i am using I am required to 
>>> pre-allocate a buffer and pass that buffer to the read. I am looking for a 
>>> read that works more like  the ReadString , but is for a byte slice.
>>> 
>>> // I want something similar to this read that returns the read string into 
>>> the message string.
>>>  message, err := bufio.NewReader(ServerConn).ReadString('\n')
>>> 
>>>                 if ( err != nil ){
>>> 
>>>                         fmt.Println("RELAY: ERROR:  Reg Message read err:", 
>>> err)
>>> 
>>>                         return 
>>> 
>>>                 }
>>> 
>>> 
>>> 
>>> 
>>> 
>>> // had to preallocate a buffer, but I want a read to return me a buffer so 
>>> I don't have to guess how big to make it.
>>> 
>>>  buf := make([]byte, 1024*32)
>>> 
>>>  // READ FROM CLIENT
>>> 
>>>  nBytes, err := Csrc.Read(buf)
>>> 
>>> 
>>> 
>>> 
>>> 
>>> Is this not possible, I have not seen any examples that would indicate that 
>>> there is a standard library that would do something like what I am looking 
>>> for.
>>> 
>>> 
>>> 
>>> thanks,
>>> 
>>> Ron
>>> 
> 
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