You really should ‘panic on err’ when diagnosing these sort of issues - because 
I need the full error information.

That being said, if you ‘Connect()’ then many times you can’t use Sendto(), you 
need to use Send() - or don’t Connect().

When you “Connect” you are connecting the socket which controls the destination 
for packets.

> On Feb 15, 2020, at 5:25 PM, Gert <[email protected]> wrote:
> 
> Another attempt but now I get `socket is already connected`
> 
> https://play.golang.org/p/-klJZPnKFRk <https://play.golang.org/p/-klJZPnKFRk>
> 
> On Saturday, February 15, 2020 at 8:53:46 PM UTC+1, Gert wrote:
> Thx when looking for Recv() and Send() I found this package 
> https://pkg.go.dev/golang.org/x/sys/unix 
> <https://pkg.go.dev/golang.org/x/sys/unix> 
> 
> I don't understand how I'm suppose to create a new SockaddrUnix when raw is a 
> private field?
> 
> https://play.golang.org/p/fe1f_A92BgI <https://play.golang.org/p/fe1f_A92BgI>
> 
> Also don't know if my strcpy is the way to fill in path?
> 
> On Saturday, February 15, 2020 at 4:31:00 PM UTC+1, Robert Engels wrote:
> You want to use Recv() and Send() not Read() and Write() in order to get the 
> address information. 
> 
> Read() and Write() are for connected sockets and usually streaming. 
> 
>> On Feb 15, 2020, at 9:27 AM, Robert Engels <[email protected] <>> wrote:
>> 
>> 
>> Sorry. I missed the part about “domain” socket. 
>> 
>>> On Feb 15, 2020, at 9:26 AM, Robert Engels <[email protected] <>> wrote:
>>> 
>>> 
>>> See github.com/robaho/go-trader <http://github.com/robaho/go-trader> for an 
>>> example of sending / receiving udp traffic. There’s no reason to use the 
>>> low level Unix interfaces. 
>>> 
>>>> On Feb 15, 2020, at 9:22 AM, Gert <[email protected] <>> wrote:
>>>> 
>>>> 
>>>> Hi, leaving out a lot of details I basically do this in a C client
>>>> 
>>>> fd = socket(PF_UNIX, SOCK_DGRAM, 0)
>>>> bind(fd, (struct sockaddr*) &client,sizeof(struct sockaddr_un)
>>>> connect(fd, (struct sockaddr*) &server,sizeof(struct sockaddr_un)
>>>> send(fd, buff, strlen(buff)+1, 0)
>>>> recv(fd, buff, 8192, 0)
>>>> 
>>>> Which means I have a client socket where I receive datagrams and a server 
>>>> socket where I sent datagrams to.
>>>> 
>>>> It works in my C client above but having troubles understanding how to 
>>>> talk to the same C server using a Go client instead. This is my attempt
>>>> 
>>>> 
>>>>  addr, err :=net.ResolveUnixAddr("unixgram","client.sock")
>>>>  if err != nil {
>>>>    log.Fatal(err)
>>>>  }
>>>> 
>>>>  client, err :=net.ListenUnixgram("unixgram", addr)
>>>>  if err != nil {
>>>>    log.Fatal(err)
>>>>  }
>>>>  defer client.Close()
>>>> 
>>>>  server, err := net.Dial("unixgram","server.sock")
>>>>  if err != nil {
>>>>    log.Fatal(err)
>>>>  }
>>>>  defer server.Close()
>>>> 
>>>>  _, err = server.Write([]byte("hi"))
>>>>  if err != nil {
>>>>    log.Fatal(err)
>>>>  }
>>>> 
>>>>  buf := make([]byte, 1024)
>>>>  n, err := client.Read(buf[:])
>>>>  if err != nil {
>>>>    println(err)
>>>>  }
>>>>  println(string(buf[0:n]))
>>>> 
>>>>  if err := os.RemoveAll("client.sock");err != nil {
>>>>    log.Fatal(err)
>>>>  }
>>>> 
>>>> 
>>>> What happens in the Go implementation is that it successfully send a 
>>>> datagram, the server receives it but then the server can't figure out 
>>>> where to send a answer back with a error from the server sendto: `No such 
>>>> file or directory`
>>>> 
>>>> This is basically what the the C server code is doing.
>>>> 
>>>> recvfrom(fd, buff, 8192, 0, (structsockaddr*) &client, &len)
>>>> sendto(fd, buff, strlen(buff)+1, 0,(struct sockaddr*) &client, len)
>>>> 
>>>> My socket knowledge is limited and https://golang.org/pkg/net/ 
>>>> <https://golang.org/pkg/net/> is overwhelming, if I would make a guess is 
>>>> that de C client shares fd between bind and connect and my Go 
>>>> implementation doesn't ?
>>>> 
>>>> 
>>>> 
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