I will look into other protocols, although for now the performance is not
an issue in servers with less than 100 players.

The problem with io.MultiWriter is that a player inside the group may
disconnect or a new player may come in. This means a new io.MultiWriter
must be created each time you dispatch, since the group may have changed in
the meantime. This would also need a new encoder and then the "duplicate
type received" happens.

On Wed, 23 Dec 2020, 19:58 'Axel Wagner' via golang-nuts, <
golang-nuts@googlegroups.com> wrote:

> The issue with that approach is that gob keeps state about which
> type-information it still has to send. So if you encode to, say, a
> bytes.Buffer, it would encode all type-info on every message sent, which is
> a significant overhead.
> TBH, I don't understand why `io.MultiWriter` wouldn't work. It would be
> helpful to see the code that causes the error message OP is seeing.
>
> However, really, gob just doesn't provide a good API for this sorta thing,
> as mentioned. The format itself is fine, but the stateful connection means
> that if you don't want to write *exactly* the same data in exactly the same
> order to all connections (which can perform poorly and lead to operational
> problems with timeouts and intermittently lost connections and the like),
> you are going to have a bad time.
> You honestly would fare better with a full-fledged RPC framework such as
> gRPC. Or, if you don't want the overhead of its IDL, even json. Because at
> least the "encode once, send to each client" is trivial to solve with that.
>
> But, that's just my 2¢ :)
>
> On Wed, Dec 23, 2020 at 11:43 PM Robert Engels <reng...@ix.netcom.com>
> wrote:
>
>> Yes, that is why you need to create your own protocol. Use the gob to
>> encode to a buffer then send the buffer on each of the connections using
>> your protocol.
>>
>> On Dec 23, 2020, at 4:19 PM, Matthew Zimmerman <mzimmer...@gmail.com>
>> wrote:
>>
>> 
>> My understanding is that gob streams are unique.
>>
>> From https://golang.org/pkg/encoding/gob/
>> "A stream of gobs is self-describing. Each data item in the stream is
>> preceded by a specification of its type, expressed in terms of a small set
>> of predefined types."
>>
>> In my own rudimentary understanding/terms, it sends the struct definition
>> once, then uses shorthand for it afterwards.  E.g, how many bytes and what
>> order.  If you mix and match streams that send definitions in different
>> orders, then chaos ensues.
>>
>> I think this is why people use other encoders in the scenario you're
>> taking about.  For a one to one stream gob works great, but in this multi
>> scenario I don't think it does.
>>
>> Matt
>>
>> On Wed, Dec 23, 2020, 5:07 PM Artur Vianna <lordhowen...@gmail.com>
>> wrote:
>>
>>> If i create a bytes.Buffer and a gob.Encoder, each time i write to a
>>> group of connections i get "duplicate type received" and if i try and reuse
>>> the encoder, i get "corrupted data" and "unknown type".
>>> It seems i can't use both net.Conn.Write and gob.Encoder.Encode in the
>>> same connection, i will try always encoding to a buffer in both unicast and
>>> multicast like you said and report if it works.
>>>
>>> On Wed, 23 Dec 2020, 18:49 Robert Engels, <reng...@ix.netcom.com> wrote:
>>>
>>>> You need to encode once to a byte array then send the byte array on
>>>> each connection.
>>>>
>>>> On Dec 23, 2020, at 3:45 PM, meera <lordhowen...@gmail.com> wrote:
>>>>
>>>> 
>>>> I am trying to create a package for game servers using gob. The current
>>>> approach is an application level multicasting over TCP, having a gob
>>>> encoder and decoder for each player connection, and set up a goroutine to
>>>> receive and another to dispatch for each one. The code for the dispatcher
>>>> is here. But summarized, it simply receives data from a channel and encodes
>>>> it.
>>>>
>>>> The problem is that if i want to transmit a single piece of data to all
>>>> players, this piece of data is encoded again and again for each connection,
>>>> doing duplicate work. With less than 100 players this is not a problem, but
>>>> with 300+ my machine is at almost 100% usage and the profiler shows that
>>>> most of it is spent on encoding. Here's the issue on github.
>>>>
>>>> I tryied using a io.MultiWriter but gob complains of duplicate type
>>>> received, and if i try to write the raw bytes from the gob.Encoder i get
>>>> corrupted data. An option is using UDP Broadcasting but since gob expects a
>>>> stream, i'm affraid i will run into unexpected behavior when packets start
>>>> to be lost and fragmented.
>>>>
>>>> Does gob expect a single encoder and decoder to own the stream? Not
>>>> allowing two encoders on the server for one decoder on the client?
>>>>
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