One of these is this:
...
           buf := new(bytes.Buffer)     
        foo := buf(cmd.Stdout) // this line is 87
        data := foo
        var i int
...

pkg/conn.go:87:20: cannot call non-function buf (type *bytes.Buffer)
Il giorno mercoledì 7 luglio 2021 alle 12:10:03 UTC+2 LetGo ha scritto:

> I tried also both of them, but I got stuck into a loop of errors again.. 
> probably I coded in the wrong way
>
> Il giorno mercoledì 7 luglio 2021 alle 11:50:51 UTC+2 Brian Candler ha 
> scritto:
>
>> It makes no sense to convert an io.Writer to a string.
>>
>> io.Writer is an interface: any type which has a Write() method.  So you 
>> can pass a string *to* a writer, to get it written somewhere, by calling 
>> the Write() method.  In general, you can't get a string *from* a writer.  
>> If you google "go io.Writer" you'll get lots of tutorials and examples.
>>
>> Depending on your application though, you might want to create a 
>> bytes.Buffer <https://golang.org/pkg/bytes/#Buffer> or strings.Builder 
>> <https://golang.org/pkg/strings/#Builder> object, both of which are an 
>> io.Writer.  The written data gets appended to a buffer that you can read 
>> later.
>>
>> On Wednesday, 7 July 2021 at 10:07:19 UTC+1 LetGo wrote:
>>
>>> Thanks for your answer!(:
>>> You are right, sorry!
>>> This is the code: https://play.golang.org/p/zEZ2HIUNffs
>>>
>>> About the lines, wow! Yes, you got them! ahah
>>> About the errors, I tried to convert ( cmd.Stdout ) io.Write to bytes/ 
>>> strings, but.. I have then entered into a loop of errors...
>>>
>>>
>>>
>>> Il giorno martedì 6 luglio 2021 alle 21:32:10 UTC+2 Brian Candler ha 
>>> scritto:
>>>
>>>> You haven't shown which lines 75, 76 and 83 correspond to.  It's easier 
>>>> if you put the whole code on play.golang.org, and we'll be able to 
>>>> point to the error.  
>>>>
>>>> But I'm guessing it's this:
>>>>  data := cmd.Stdout
>>>> ...
>>>> n := int(math.Min(float64(rand.Intn(len(data))), float64(len(data))))  
>>>> << line 75?
>>>> d := data[i : i+n]  << line 76?
>>>> ...
>>>>         if i >= len(data) {   << line 83?
>>>>
>>>> If I'm right, the compiler is saying: cmd.Stdout (which you assigned to 
>>>> 'data') is of type io.Writer.  It's not a string; you can't take len(...) 
>>>> of an io.Writer, nor can you slice it.
>>>>
>>>> On Tuesday, 6 July 2021 at 16:03:26 UTC+1 LetGo wrote:
>>>>
>>>>> I think I made some progress.... I think. Is it right what I'm doing ?
>>>>>
>>>>> ................
>>>>> cmd.Stdin = conn
>>>>> // cmd.Stdout = conn
>>>>> //         data := []byte(cmd.Stdout)
>>>>>         data := cmd.Stdout
>>>>>         var i int
>>>>>     for {
>>>>>     n := int(math.Min(float64(rand.Intn(len(data))), 
>>>>> float64(len(data))))
>>>>>     d := data[i : i+n]
>>>>>     i += n
>>>>>     time.Sleep(400 * time.Millisecond)
>>>>>     d = conn
>>>>>
>>>>>         if i >= len(data) {
>>>>>     break
>>>>>         }
>>>>>             }
>>>>> cmd.Stderr = conn
>>>>> cmd.Run()
>>>>> ............................
>>>>>
>>>>> But when I try to build I get these errors:
>>>>>
>>>>> conn.go:75:46: invalid argument data (type io.Writer) for len
>>>>> conn.go:76:16: cannot slice data (type io.Writer)
>>>>> conn.go:83:22: invalid argument data (type io.Writer) for len
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> Il giorno martedì 29 giugno 2021 alle 19:37:04 UTC+2 LetGo ha scritto:
>>>>>
>>>>>> Thank you guys for all your answers and suggestions!
>>>>>> I really appreciate!
>>>>>> Sorry about the screenshots, it was the only way to make the packets 
>>>>>> "human readable"
>>>>>> How could you code that kind of implementation based on your 
>>>>>> knowledge and skill?
>>>>>> I have noone of these in golang ahah as I said, im too newbie to do 
>>>>>> all this alone!
>>>>>> Also not working examples ( if they throw an error I don't care, 
>>>>>> based on my code are fine!
>>>>>> These examples could rapresent a great start from me!(:
>>>>>>
>>>>>>
>>>>>> Il giorno martedì 29 giugno 2021 alle 19:00:06 UTC+2 
>>>>>> jesper.lou...@gmail.com ha scritto:
>>>>>>
>>>>>>> On Tue, Jun 29, 2021 at 5:24 PM LetGo <non3...@gmail.com> wrote:
>>>>>>>
>>>>>>>> Thanks for the answer! (:
>>>>>>>> In python it was straightforward to implement and it works like a 
>>>>>>>> charm. It sends small packets with delay between each other without 
>>>>>>>> even 
>>>>>>>> care if it is UDP or TCP:
>>>>>>>>
>>>>>>>>
>>>>>>> Beware! This is an assumption that will break at some point in time. 
>>>>>>> Currently the delay and the OS makes things straightforward for you. 
>>>>>>> But 
>>>>>>> TCP doesn't behave like you expect, and you are very likely to run into 
>>>>>>> trouble if the machine, the network, or the system starts taking 
>>>>>>> additional 
>>>>>>> load.
>>>>>>>
>>>>>>> You need to frame the data. A good way is to use 4 bytes as a size 
>>>>>>> (unsigned 32 bit integer), followed by a payload of that size. You can 
>>>>>>> then 
>>>>>>> avoid this becoming an uncontrolled explosion in your software at a 
>>>>>>> later 
>>>>>>> date. You can also close connections early if too large messages get 
>>>>>>> sent, 
>>>>>>> etc.
>>>>>>>
>>>>>>>

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