I think this one is different from previous. I don't criticize Go, I just 
seek reasons.

On Wednesday, July 28, 2021 at 11:44:13 AM UTC-4 Brian Candler wrote:

> I think you have created rather a lot of threads recently on exactly the 
> same topic:
> https://groups.google.com/g/golang-nuts/search?q=tapi%20benchmark
>
> I'm not convinced that another one is needed.  There have been good 
> answers in the previous threads.
>
> Go has a fairly complex runtime (as you'll see from the size of compiling 
> "Hello world"), and such boundary conditions are to be expected, especially 
> when looking at memory allocation.  But these rarely matter in real-world 
> programs.
>
> If they do matter in your application, then you may be happier with a 
> language like C, where the machine-code generated maps more directly to the 
> code you write.  Even then, you will come across oddities in the 
> microarchitectures of the underlying hardware, such as what happens when 
> caches are under eviction pressure.
>
> When I was programming 6800's and 6502's, I was able to work out exactly 
> how long a piece of code would take to run, by generating a cycle-by-cycle 
> count.  That's not possible any more :-)
>
> On Wednesday, 28 July 2021 at 15:43:38 UTC+1 tapi...@gmail.com wrote:
>
>>
>> The benchmark code: https://play.golang.org/p/IqVnVa5x9qp
>>
>> When N == 16384, the benchmark result:
>>
>> Benchmark_Insert-4          134622          8032 ns/op       32768 
>> B/op           1 allocs/op
>> Benchmark_Insert2-4         132049          8201 ns/op       32768 
>> B/op           1 allocs/op
>>
>> When N == 16385, the benchmark result:
>>
>> Benchmark_Insert-4          118677          9374 ns/op       40960 
>> B/op           1 allocs/op
>> Benchmark_Insert2-4         136845          7744 ns/op       40960 
>> B/op           1 allocs/op
>>
>

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