> The playground isn't intended to be an exact replica of running a > program on a real machine. If the program uses too many resources it > will simply be stopped. >
Both fair enough. But surely the runner can distinguish when the program ran successfully to completion versus when it was stopped, and print an error in the latter case? Even if it was just something generic like "out of memory" or even "program stopped". Currently it prints nothing, which looks like a success. -Ben -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/golang-nuts/4c8d27bf-3339-4e32-b314-90bb46bb9ac1n%40googlegroups.com.