Hey, I'm building a software which handles hundred-ish concurrent network communications. I want to build some other parts of core logic in to a separate process. I've tried to use UDS and pipes, but they all give me ~25µs (RTT 50µs) latency and sometimes on idle 300µs (RTT 600µs).
The 25µs is not a big problem, but the big variance in latency is an uncovenience. Are there any methods to synchronize between two processes with lower latency jitter? Throughput is not an issue, as I can always use shared memory to pass big data. But I need a low latency way to signal another process that new data is in the shared memory. I can get it to less than 5µs with spinlock on shared memory, but that's not a solution as CPU is 100%. Are there any primitives that we could use e.g. shared futex? Or the context switch is typically that heavy? Thanks -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/golang-nuts/4e58d2c0-e097-49a3-afe2-af4ddac214f4n%40googlegroups.com.