Hi Gophers and network experts,

I am calling `net.ListenMulticastUDP` in each http handler, attempting to 
act as a fan-out proxy to multiple browsers, since browsers cannot connect 
to UDP directly.

However, at any given time, only one single UDP listener is able to read 
data from the socket.
Only when the first browser disconnects, can the second browser start 
receiving subsequent data.

I wonder is this a limitation on `net.ListenMulticastUDP`, or is this a 
limitation of the UDP protocol itself?

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