Hey Gophers 🚀

I built something in Go called *Breeze* and I’m pushing it to the edge of 
what Go networking can do.

Think: *fasthttp speed vibes + real-time WebSocket system + minimal design*.

What it already has:
⚡ Blazing fast HTTP engine
⚡ WebSocket + Hub built-in (no extra boilerplate)
⚡ Designed for massive concurrency
⚡ Low allocation / performance-first architecture
⚡ Clean, minimal API (no framework bloat)

Repo: https://github.com/nelthaarion/breeze 
Website: https://nelthaarion.github.io/breeze

I’m currently stress-testing it and honestly trying to break it 😄

I’m looking for brutal feedback from Go devs on:

   - 
   
   How you’d scale WebSockets beyond a single node
   - 
   
   Whether the Hub approach is enough or a trap
   - 
   
   Real production pain points in high-concurrency Go servers
   - 
   
   What you *hate* about existing Go frameworks
   
If you’ve ever thought “why is this still slow in Go?” — I want to hear 
from you.

Happy to share benchmarks + architecture decisions if people are interested.

Let’s see how far Go can really go 🚀

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