Hey Gophers 🚀
I built something in Go called *Breeze* and I’m pushing it to the edge of what Go networking can do. Think: *fasthttp speed vibes + real-time WebSocket system + minimal design*. What it already has: ⚡ Blazing fast HTTP engine ⚡ WebSocket + Hub built-in (no extra boilerplate) ⚡ Designed for massive concurrency ⚡ Low allocation / performance-first architecture ⚡ Clean, minimal API (no framework bloat) Repo: https://github.com/nelthaarion/breeze Website: https://nelthaarion.github.io/breeze I’m currently stress-testing it and honestly trying to break it 😄 I’m looking for brutal feedback from Go devs on: - How you’d scale WebSockets beyond a single node - Whether the Hub approach is enough or a trap - Real production pain points in high-concurrency Go servers - What you *hate* about existing Go frameworks If you’ve ever thought “why is this still slow in Go?” — I want to hear from you. Happy to share benchmarks + architecture decisions if people are interested. Let’s see how far Go can really go 🚀 -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion visit https://groups.google.com/d/msgid/golang-nuts/ed457a71-dc0c-494e-9780-697d3b56cda7n%40googlegroups.com.
