hi all, I am writing a multiplayer flash arcade game in actionscript .. i have discovered GAE recently and thought that it might be a very good choice for building and hosting my server .. however, i realize that arcade games need an almost realtime responsive capacity from the server .. besides the server has to be looping on receiving position object of Client A, storing it in a DB, Fetching Client B position object and sending it back .. this will result in a huge number of DB requests either storing, fetching or deleting which will quickly exhaust the CPU quota for the application ..
So, I was wondering if any one had an idea or a reference to come around these two problems of real time response and CPU exhaustion by DB calls best regards, A. Khalifa -- You received this message because you are subscribed to the Google Groups "Google App Engine for Java" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-appengine-java?hl=en.
