hi all,
I am writing a multiplayer flash arcade game in actionscript .. i have
discovered GAE recently and thought that it might be a very good
choice for building and hosting my server ..
however, i realize that arcade games need an almost realtime
responsive capacity from the server .. besides the server has to be
looping on receiving position object of Client A, storing it in a DB,
Fetching Client B position object and sending it back .. this will
result in a huge number of DB requests either storing, fetching or
deleting which will quickly exhaust the CPU quota for the
application ..


So, I was wondering if any one had an idea or a reference to come
around these two problems of real time response and CPU exhaustion by
DB calls

best regards,
A. Khalifa

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