thanks a lot ..
however, i am still doubtful about the source of latency .. is it GAE
itself not supporting a certain feature that allows real-time response
or it is something that i lacked ..
thanks in advance ..

On Mar 4, 3:27 pm, Toby <[email protected]> wrote:
> Hi Ahmed,
>
> take a look at GraniteDS. It is a bit like blazeds with the ability to
> push and syncronize data between multiple clients. It uses a very
> efficient serialization and it runs on 
> GAE:http://graniteds.blogspot.com/2009/04/graniteds-20-on-google-app-engi...
> on server side you just need to make sure that the datastore updates
> do not block your clients. I would suggest using memcache and to add
> datastore updates to the task queue.
> So when you receive a data change from a client you update the
> memcache value, you propagate the change to all clients and you put on
> the task queue a request for the data to be saved. This will be done
> asynchronously.
>
> Cheers,
> Toby
>
> On Mar 3, 5:47 am, nicolas melendez <[email protected]> wrote:
>
> > I want to do the same. Is there any good XMPP Java framework to include in
> > my Applet? recomendations?
> > Thanks
> > NM
>
> > On Tue, Mar 2, 2010 at 11:31 PM, <[email protected]> wrote:
> > > Kaz,
> > >    Not sure about the CPU (we are still at the proof of concept stage for
> > > using GAE). We are using the polling aspect since our business
> > > requires updates with 5-15 minutes. Its not very time intensive like a
> > > game would be.
>
> > > Good luck,
>
> > > Tim
>
> > > > Tim,
>
> > > > But isn't it so expensive to use the AMF/HTTP comet technique on the
> > > > appengine? CPU usage can be extremely high. Or you have to use AMF/
> > > > HTTP polling which is not so responsive for gaming.
>
> > > > Thanks,
>
> > > > Kaz
>
> > > > On Mar 2, 7:43 pm, "[email protected]" <[email protected]>
> > > > wrote:
> > > >> Take a look at GraniteDS or other AMF supporting tools. I am using
> > > >> GraniteDS to push data to a Flex client.
> > > >> It is fairly simple to setup so you can perform trsting and find the
> > > >> limitations which would impact your game.
>
> > > >> Tim
>
> > > >> Sent from my Verizon Wireless Phone
>
> > > >> ----- Reply message -----
> > > >> From: "Jeff Schnitzer" <[email protected]>
> > > >> Date: Tue, Mar 2, 2010 3:50 AM
> > > >> Subject: [appengine-java] Flash arcade game GAE based
> > > >> To: <[email protected]>
>
> > > >> It would be extraordinarily difficult to use Appengine for this sort
> > > >> of project.  You probably want a server framework that supports
> > > >> persistent connections and in-memory state that won't disappear when a
> > > >> memcache server is flushed.
>
> > > >> Here's a good starting point:
> > > >>  http://en.wikipedia.org/wiki/List_of_game_engines
>
> > > >> Jeff
>
> > > >> On Sat, Feb 27, 2010 at 11:58 PM, Ahmed Khalifa <[email protected]>
> > > >> wrote:
> > > >> > hi all,
> > > >> > I am writing a multiplayer flash arcade game in actionscript .. i 
> > > >> > have
> > > >> > discovered GAE recently and thought that it might be a very good
> > > >> > choice for building and hosting my server ..
> > > >> > however, i realize that arcade games need an almost realtime
> > > >> > responsive capacity from the server .. besides the server has to be
> > > >> > looping on receiving position object of Client A, storing it in a DB,
> > > >> > Fetching Client B position object and sending it back .. this will
> > > >> > result in a huge number of DB requests either storing, fetching or
> > > >> > deleting which will quickly exhaust the CPU quota for the
> > > >> > application ..
>
> > > >> > So, I was wondering if any one had an idea or a reference to come
> > > >> > around these two problems of real time response and CPU exhaustion by
> > > >> > DB calls
>
> > > >> > best regards,
> > > >> > A. Khalifa
>
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