Hello there, I'm new to App engine and I would like to know what would
be the best strategy to solve this problem:
You have one record in  DB that represents pool of available enemies
in the game which is shared by all clients i.e. clients starts his
game and he gets some enemies from pool. When he finishes enemies that
he did not kill, returns back to the App engines' pool variable. Game
then after every game checks if player finished off the last enemy
remaining.

What is the best way to implement this i.e. manipulations in Big
table, caching, sharding...

Thank everyone for answer



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