Hello there, I'm new to App engine and I would like to know what would be the best strategy to solve this problem: You have one record in DB that represents pool of available enemies in the game which is shared by all clients i.e. clients starts his game and he gets some enemies from pool. When he finishes enemies that he did not kill, returns back to the App engines' pool variable. Game then after every game checks if player finished off the last enemy remaining.
What is the best way to implement this i.e. manipulations in Big table, caching, sharding... Thank everyone for answer -- You received this message because you are subscribed to the Google Groups "Google App Engine for Java" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-appengine-java?hl=en.
