Hello guys, Here is a quick noob question. I was reading about Channel API on GAE and TicTacToe implementation. http://code.google.com/appengine/docs/java/channel/overview.html
Then I've thought that if the game gets bigger; GAE will automatically create new instances and then new players may be connected to an instance in which the game state is not stored. Then they won't be able to play IMHO. What is the solution in this case? How can we share channel stream on multiple instances? Thanks. -- You received this message because you are subscribed to the Google Groups "Google App Engine for Java" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-appengine-java?hl=en.
