Hello guys,

Here is a quick noob question. I was reading about Channel API on GAE and 
TicTacToe 
implementation. 
http://code.google.com/appengine/docs/java/channel/overview.html 

Then I've thought that if the game gets bigger; GAE will automatically 
create new instances and then new players may be connected to an instance in 
which the game state is not stored. Then they won't be able to play IMHO.

What is the solution in this case? How can we share channel stream on 
multiple instances?

Thanks.

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