This fix has completely resolved our latency issues and the game is once again running smoothly using memcache. I'm very impressed with the quick feedback from the Google team on this one. Thanks again.
-Rob On Nov 3, 12:34 pm, Troy Trimble <[EMAIL PROTECTED]> wrote: > This fix has been pushed to live to production. Thanks for the bug > report. > > On Nov 3, 7:25 am, Rob <[EMAIL PROTECTED]> wrote: > > > What great news. Can't wait to be able to test it out when it goes > > live. > > > Thanks so much for the update. > > > -Rob > > > On Nov 3, 12:43 am, Jon McAlister <[EMAIL PROTECTED]> wrote: > > > > The bug has been identified and the fix has been submitted to > > > mainline. We are now working on pushing the fix out to production. > > > Sorry for the troubles :-/ > > > > On Nov 2, 8:19 pm, Rob <[EMAIL PROTECTED]> wrote: > > > > > Thanks a lot for the update. We'll be happy to provide additional > > > > debugging information or code if it would be helpful. > > > > > Thanks again. > > > > > -Rob > > > > > On Nov 1, 11:38 pm, Jon McAlister <[EMAIL PROTECTED]> wrote: > > > > > > Hi Rob, > > > > > > Thanks for the detailed bug report. We'll take a look and see if we > > > > > can identify the issue. We may ask you some more questions about your > > > > > app in diagnosing this. > > > > > > Jon --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Google App Engine" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/google-appengine?hl=en -~----------~----~----~----~------~----~------~--~---
