I agree. The GAE team claims that GAE scales. Do we just take their word for it? Or is there some independent verification we can perform on ourselves that we can point at and say "just run XYZ.py and you'll see it for yourself" ?
For example, Sun claims that Project Darkstar will let you scale your massively multiplayer server infrastructure. Unfortunately, the database back-and is structured such that you can't put your game simulation into the actual darkstar engine (it won't keep up) -- and the current implementation of Darkstar makes the overall throughput for the entire system go *down* when you add server nodes. So, they claim that at some point they will scale, but currently, they don't. If you're about to develop a real application to be used by real people, knowing whether a vendor's claims about scalability are actually applicable to your technology is a pretty useful metric. Sincerely, jw On Nov 8, 8:09 am, Andy Freeman <[EMAIL PROTECTED]> wrote: > "Scalability" is something of a red-herring. It doesn't matter if a > PC scales if GAE tops out before said PC. Why GAE appears to be > topping out for this application seems like a good thing to find out. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Google App Engine" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/google-appengine?hl=en -~----------~----~----~----~------~----~------~--~---
