Python isn't an ideal language for this... HTML "Choose your own Adventure" doesn't require any Python to work.
The Traditional Python Games don't use the web to render and can run in realtime but doing that in html is a bit different... If you want to learn Python, and don't care if you learn GAE at the same time you should check out http://www.pygame.org -Brandon Wirtz -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of niklasr Sent: Thursday, September 03, 2009 10:11 PM To: Google App Engine Subject: [google-appengine] Re: Text based RPG On Sep 3, 9:57 pm, Matthew Kramer <[email protected]> wrote: > I'm really new with python and google appengine and I'm still trying > to figure out how to work things with it. I'm going to try and make a > text based rpg and I was wondering if anyone could give me some > pointers and easy ways to get me started. > > Thanks for any help given :) Common types are adventure, world, place, actor, thing, player, view, command, and prioqueue. We may view an adventure in a view in a world looking for some special thing. Important are both classes ie "thing" with name and subclasses to food, tools, or creatues and also wellchosen data structures to serve the purpose: a prio queue with future, a binary tree to store the gamepath or a more advanced trie structure and store actions taken on a stack to quickly access way back and last move in a maze. A classic maze à la Zork, thing like Dallas Quest or any classic renewed will be fun. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Google App Engine" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/google-appengine?hl=en -~----------~----~----~----~------~----~------~--~---
