Python isn't an ideal language for this... HTML "Choose your own Adventure"
doesn't require any Python to work.

The Traditional Python Games don't use the web to render and can run in
realtime but doing that in html is a bit different... 

If you want to learn Python, and don't care if you learn GAE at the same
time you should check out  http://www.pygame.org 

-Brandon Wirtz

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of niklasr
Sent: Thursday, September 03, 2009 10:11 PM
To: Google App Engine
Subject: [google-appengine] Re: Text based RPG




On Sep 3, 9:57 pm, Matthew Kramer <[email protected]> wrote:
> I'm really new with python and google appengine and I'm still trying
> to figure out how to work things with it. I'm going to try and make a
> text based rpg and I was wondering if anyone could give me some
> pointers and easy ways to get me started.
>
> Thanks for any help given :)
Common types are adventure, world, place, actor, thing, player, view,
command, and prioqueue. We may view an adventure in a view in a world
looking for some special thing. Important are both classes ie "thing"
with name and subclasses to food, tools, or creatues and also
wellchosen data structures to serve the purpose: a prio queue with
future, a binary tree to store the gamepath or a more advanced trie
structure and store actions taken on a stack to quickly access way
back and last move in a maze. A classic maze à la Zork, thing like
Dallas Quest or any classic renewed will be fun.



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