I think Nick told this group that if you have to update the object 1
or 2 times per second there is no need to use sharded counters.
It just depends on how rapidly it is for your object.

I think you missed what sharding is about.
If your application needs to update a counter object many times a
second you get collision problems. The sharding is about splitting the
updates to parallel transaction on partial-counter objects. Not on
using multiple counter objects in ONE transaction.

2009/10/21 Ori <[email protected]>:
>
> I've got this simple model, which consists several properties (like
> 3-4), and several counters (about 5-6)
> a. The counters are being updated rapidly
> b. I need them to be updated in one transaction (to be persistent,
> avoid collisions and unexpected behavior)
>
> I saw the article about shraded counters, and I was wondering if it
> will make any affect using them when this entity is being updated with
> one transaction ?
>
> Thanks,
> Ori.
>
> >
>

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