One of the most common Flash HTTP oversights is forgetting to set up
crossdomain.xml (http://kb2.adobe.com/cps/142/tn_14213.html), something
which will wreak havoc on your application if this is a game running on a
social network. Are you able to capture more debugging information from
Flash? That's where I would start looking, since you don't even see the
request hitting your App Engine server.

If that's not the case, can you describe in more detail how it isn't
working? Your description of the problem is a bit vague.

On Fri, Feb 26, 2010 at 11:36 AM, Ahmed Khalifa <[email protected]>wrote:

> Hi all,
> I am writing an online multiplayer game "the client side is being
> implemented using Flash ActionScript 3" .. at this point of
> development i want to keep sending packets back and forth between the
> flash client and the server which i wrote using the java SDK for
> GAE ..
> the problem is:
> <the communication seems seamless when i test it on my local machine
> but it does not work at all when i tested it on the actual server on
> the appspot domain>
>
> for the sake of clarity here's a psudo code of this part:
>
> client:
> 1. send var: x
> 2. receive var: Ox
>
> Server:
> 1. receive var: x
> 2. make it presistent i.e. "store it in the JDO"
> 3. send back var: Ox
>
> .............
> any help or ideas ..??
> regards,
> A.  Khalifa
>
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-- 
Ikai Lan
Developer Programs Engineer, Google App Engine
http://googleappengine.blogspot.com | http://twitter.com/app_engine

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