HTML5 is appearing on a diverse array of device/platform combinations.

I created a quick benchmark on GAE/P to gauge HTML5 compute & render
performance of local systems vs. a global average.

http://speed.okaq.com/

My interest isn't in a detailed survey, I just want to be able to say
something akin to:
 "80% of users will be able to render this complex scene in under 1.0
seconds."

Such a result would bode well for real-time 2D procedural animations on
HTML5 Canvas.

Benchmark uses a Midpoint Displacement Algorithm implemented in Object
Oriented JavaScript. It calculates a Plasma Fractal Cloud, transforms that
data into RGBA ImageData pixels and then renders the scene to the Canvas
drawing context.

Every run generates a new data point placed in the DataStore. Global mean is
calculated via cron and fetched via an AJAX JSON-RPC.

Results:
>1000ms for older machines.
700-800ms for smartphones.
500-600ms for netbooks.
<500ms for newer machines.
Chrome is significantly faster than Firefox & Safari ;)

All great results. HTML5 Canvas is only going to get better. Feel free try
it out and post some results. It also comes in handy during Easter weekend
shopping!

http://speed.okaq.com/

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