HTML5 is appearing on a diverse array of device/platform combinations. I created a quick benchmark on GAE/P to gauge HTML5 compute & render performance of local systems vs. a global average.
http://speed.okaq.com/ My interest isn't in a detailed survey, I just want to be able to say something akin to: "80% of users will be able to render this complex scene in under 1.0 seconds." Such a result would bode well for real-time 2D procedural animations on HTML5 Canvas. Benchmark uses a Midpoint Displacement Algorithm implemented in Object Oriented JavaScript. It calculates a Plasma Fractal Cloud, transforms that data into RGBA ImageData pixels and then renders the scene to the Canvas drawing context. Every run generates a new data point placed in the DataStore. Global mean is calculated via cron and fetched via an AJAX JSON-RPC. Results: >1000ms for older machines. 700-800ms for smartphones. 500-600ms for netbooks. <500ms for newer machines. Chrome is significantly faster than Firefox & Safari ;) All great results. HTML5 Canvas is only going to get better. Feel free try it out and post some results. It also comes in handy during Easter weekend shopping! http://speed.okaq.com/ -- You received this message because you are subscribed to the Google Groups "Google App Engine" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-appengine?hl=en.
