But also donot forget the response size limitation: 10 MB; From my
experience, it is not enough for 20000 entities except you just pass few
info of an entity.

2010/6/22 Alfred Fuller
<[email protected]<arfuller%[email protected]>
>

> Ultimately you should do performance testing, but in my experience setting
> a really large limit on a single query is significantly faster than anything
> else.
>
>
> On Sat, Jun 19, 2010 at 11:19 AM, coltsith <[email protected]> wrote:
>
>> Brandon, thanks for responding,
>>
>> Will the request take significantly longer as I add more queries? Or
>> are 2, 3, 4 queries not much slower than just 1?
>>
>> Thanks
>>
>> On Jun 19, 6:47 pm, Brandon Thomson <[email protected]>
>> wrote:
>> > Filtering in memory works best if you have the all the data aggregated
>> > into one or a few entities since there is a very high api-cpu overhead
>> > per entity fetch regardless of the amount of data. Either way you go
>> > this would be expensive.
>> >
>> > That said I'd split into multiple queries so you can sort the current
>> > results after each fetch and skip fetching the rest if you find you
>> > have enough results to display something useful to the user.
>> >
>> > Regards,
>> > Brandon Thomson
>> >
>> >
>> >
>> > On Sat, Jun 19, 2010 at 8:28 AM, coltsith <[email protected]> wrote:
>> > > Tim,
>> >
>> > > thanks for responding.
>> >
>> > > Yes, I know the user won't want to look at all the games. However, I
>> > > need to filter and sort the results. For example one way I sort is by
>> > > which games have players with the closest rating to you.
>> >
>> > > So for that, I need to fetch all games, and custom sort through all
>> > > them based on their ratings being closest to the calling player's
>> > > rating.
>> >
>> > > Also, I need to have an inequality filter on a property that I don't
>> > > sort by. I don't want to return games that were created by the calling
>> > > player:
>> >
>> > > where gameOwnerId != playerId && order by gameCreateDate etc etc.
>> >
>> > > The current query limitations restrict me too much.
>> >
>> > > On Jun 19, 1:09 pm, Tim Hoffman <[email protected]> wrote:
>> > >> I think you should ask yourself, will anyone really page through
>> 20000
>> > >> games
>> > >> or even 1000 games?
>> >
>> > >> On Jun 19, 7:39 pm, coltsith <[email protected]> wrote:
>> >
>> > >> > In my game server, I let the user browse the open games. They can
>> > >> > choose to filter them, or not put any filters at all.
>> >
>> > >> > My question is, what's the best way to load the games from the
>> > >> > datastore. Let's say there's like 20,000.
>> >
>> > >> > Should I fetch them all in 1 query (no more 1000 limit) or fetch in
>> > >> > increments of like 2000 each and combine them into a big list?
>> >
>> > >> > Thanks
>> >
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