If you can tolerate some minimal level of error, like when you are
counting popularity, this works great:
http://blog.notdot.net/2010/04/High-concurrency-counters-without-sharding

-Sebastian
http://studio.livemade.com

On Sep 7, 1:28 am, Robert Kluin <[email protected]> wrote:
> Shard when you are updating the same entity multiple times per second.
>  Various numbers have been stated, but it is usually something around
> 3 writes to the same entity per second.
>
> Robert
>
>
>
>
>
>
>
> On Mon, Sep 6, 2010 at 23:48, Mark <[email protected]> wrote:
> > Hi,
>
> > I cannot find this statistic, I think I read it somewhere in the app
> > engine docs - what's the write throughput app engine advertises, and
> > is there any recommendation as to what point we should think about
> > things like sharded counters?
>
> > For example, I need to keep a counter of some action, I have a class
> > dedicated for that purpose. I don't expect more than one write per
> > hour on it, so there's no need to think about sharding it. But is
> > there any rule out there to let us know when we should start moving to
> > a sharded counter?
>
> > Thanks
>
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