It's a best effort delivery mechanism. You can't know from that call whether
the message succeeded since anything could have happened - the user could
have closed the window, for instance. The best thing you could do would be
to have the onmessage callback fire off a handler to your application, and
have that handler update state as needed.

--
Ikai Lan
Developer Programs Engineer, Google App Engine
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On Wed, Dec 8, 2010 at 7:35 AM, saintthor <[email protected]> wrote:

> send_message(client_id, message)
>
>    Asynchronously sends a message to a channel. No error is returned
> if the message cannot be delivered.
>
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