Right now my only application using the Channel API only use it for a
few minutes at a time.
Also, I recall from the Google presentation on Channel API one of the
selling points was that it wouldn't use our application quota for the
constant polling.
Charging for two hours up-front rather defeats that.
We may as well use a custom long-polling solution or one of the 3rd-
party push APIs (pusher, beacon, etc) since it would be cheaper, and
the 3rd-party APIs have more features (like shared channels).

My point is, if you want to see any sort of wide-spread adoption of
this API, you're going to need to solve this somehow.

On Dec 11, 7:37 pm, Moishe <[email protected]> wrote:
> > Assuming that a channel setup costs 2.77 seconds, having just 10,000 active 
> > users setup 4 channels per day would cost $92.30 per month. That's not 
> > counting any CPU costs for actually sending messages.
>
> > At that rate, I can't really use the channel API as much as I'd like and I 
> > have to look at alternatives such as Beacon now that I know how cool this 
> > technology is.
>
> Better docs on Channel API quota use are coming, but the reason the
> CPU charge is so high is that the CreateChannel charges up-front for 2
> hours of connect time by clients. It is true that if you have the same
> user connecting repeatedly for a short time but spread out over
> periods of time longer than two hours (obviously degenerate case would
> be connecting for a couple of minutes every two hours and one second),
> the charge will be high. One thing I'm looking at is the ability to
> create a token that expires after an application-specified period, if
> your application's usage patterns warrant it.
>
> Note that you can store the token for re-use in eg. a cookie so you
> don't need to regenerate it more frequently than every two hours.
>
> Sending a message doesn't charge any CPU time at all (since the
> connection's already established), just outbound bandwidth.

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