This shouldn't be an issue with the sort of number of users he's talking
about. We typically see tablet contention issues with sequential index
writes like this in the several-hundred-QPS range, whilst Richard is talking
about 30 simultaneous users, which presumably works out to a lot less than
30QPS.

-Nick Johnson

On Sat, Jan 15, 2011 at 5:05 AM, Ikai Lan (Google)
<[email protected]<ikai.l%[email protected]>
> wrote:

> You can certainly write to Memcache, but I don't think your application can
> tolerate any kind of volatility. Persistence is the price you have to pay.
> Fortunately, I think this can be done pretty cheaply. Just be aware of
> monotonically increasing indexes like timestamps: if you have an application
> with a high write rate that has a timestamp, this will cause the persistence
> unit storing the indexes to be unable to be autosplit easily across multiple
> hardware instances and you will take a performance hit. The solution here
> is, again, to shard the timestamp by prefixing a value to distribute the
> writes.
>
> --
> Ikai Lan
> Developer Programs Engineer, Google App Engine
> Blogger: http://googleappengine.blogspot.com
> Reddit: http://www.reddit.com/r/appengine
> Twitter: http://twitter.com/app_engine
>
>
>
> On Fri, Jan 14, 2011 at 6:06 AM, Richard Arrano <[email protected]>wrote:
>
>> I'm looking to make a silent-auction type of application where you
>> have 20-30 users bidding on an item at a time, with potentially
>> hundreds or thousands of auctions happening simultaneously. As soon as
>> a high bid is made, it updates this information and sends it via the
>> Channel API to the other users in the auction. I see two potential
>> difficulties:
>>
>>    1. The limit on updating an entity group about once per second - I
>> believe this can be solved with sharding bids amongst users in the
>> auction and querying all shards to find the maximum bid at any given
>> time, correct?
>>
>>    2. The nature of the auction lends itself to a heavy amount of
>> writing to the datastore - this itself eats up CPU and I’m trying to
>> figure out if it can be avoided. Is this just inevitable in this type
>> of application? Does it matter that I would only be only updating a
>> single IntegerProperty() in any given write? Is there some clever
>> solution that we can apply that avoids the hammering of the datastore?
>>
>> Any tips or suggestions would be appreciated.
>>
>> Thank you,
>> Richard
>>
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>>
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-- 
Nick Johnson, Developer Programs Engineer, App Engine
Google Ireland Ltd. :: Registered in Dublin, Ireland, Registration Number:
368047

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