I have a model that holds a bunch of game data:
class MyGame(db.Expando):
sender=db.StringProperty()
senderScore=db.IntegerProperty(default=0)
senderChatWaiting=db.BooleanProperty(default=False)
senderResigned=db.BooleanProperty(default=False)
senderHideGame=db.BooleanProperty(default=False)
recipient=db.StringProperty()
recipientAccepted=db.BooleanProperty(default=False)
recipientScore=db.IntegerProperty(default=0)
recipientChatWaiting=db.BooleanProperty(default=False)
recipientResigned=db.BooleanProperty(default=False)
recipientHideGame=db.BooleanProperty(default=False)
bucket=db.TextProperty()
board=db.TextProperty()
currentPlayer=db.IntegerProperty(default=0)
whosTurn=db.StringProperty()
whosWaiting=db.StringProperty()
moveID=db.IntegerProperty(default=1)
lastPlayed=db.StringProperty()
lastPointsRecieved=db.IntegerProperty(default=0)
chatLog=db.StringListProperty()
created=db.DateTimeProperty(auto_now_add=True)
lastUpdate=db.DateTimeProperty(auto_now_add=True)
gameFinished=db.BooleanProperty(default=False)
gameResigned=db.BooleanProperty(default=False)
I have a single method that updates all of these values for a particular
existing game record and does a single .put() at the end to save it. Is it
possible that only some of the items are updated and not others.. a partial
put()? I was assuming that a put() would either succeed or fail, but not
partially succeed.
I'm trying to track down a bug in my app and curious if it's possible I have
a partial write.. if not the bug is probably elsewhere in my server code or
client.
Thanks
Daniel
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