Is this channel reuse done by using Channel Presence to save tokens?
I still haven't found a function to test if a token is still valid?

I was experiencing channel disconnects when the user shuts down their
browsers even if the channel was only opened for a few minutes.  So
this means we will get charged a ton if people visit the website many
times a day for very short periods of time.

I just have to say that the new Channel Pricing scheme is way out of
control!  Just do some simple calculations and you'll see that the
costs will be huge for 1000's of users.  This is such awesome
technology, but this new pricing will price out a bunch of aspiring
developers who don't have tons of extra money to spend.

I now feel a bit swindled.  Most likely I will switch to EC2, since I
can install the APE Project on an instance, which provides the same
functionality as Channel API *without* per channel costs.  It will
save me tons of money!

Now I have wasted a ton of my time developing for GAE-specific
platform.  A bit of a slap in the face for loyalty. Damn you
Google! :)



On Jul 2, 8:08 pm, Gijsbert <[email protected]> wrote:
> One channel gives one connection between one browser and app engine,
> so for a 1 on 1 game you would need 2.
> But, the current channels are valid for 2 hours and can be reused
> after the one browsers stops needing it in another browser (you need
> to do that reuse yourself). I don't know if this will be the same in
> thenewcharging model.
>
> On Jul 2, 3:43 pm, Everson Alves da Silva <[email protected]> wrote:
>
>
>
>
>
>
>
> > So, for a 1 vs 1 game, can one pool the channels? opening anewchannel for
> > each game session would be very expensive.

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