if you use slim3 for your data store operations you can avoid all this 
parenting nonsense.
slim3 allows you to update two of the same kind in a single transaction!
why should we be required to place entities that are not logically related 
into a parenting relationship just to get transaction support?

I have a game where a user domain object has a list of friends (users). 
Try modeling that as a parent relationship. It's self-referential. A user is 
not a parent of another user.
Then try adding a list of games domain objects,
and add a new friend to a new game in a single transaction.
With stand-alone domain objects it's simple.

Back to the original post....
I'm finding the latency on the master/slave datastore is too unpredictable 
for my game.
Hopefully migrating will eliminate some of the long latency, and dynamic 
instance start problems i'm seeing.

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