The article is about merging Eventual consistency, with ACID.  

 

Whatever Cloud platform you are on you have to find a solution for doing
this. That means handling things with some sort of write buffer.  The
Methodology wasn't the important bits, the thought process in solving it
was.

 

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Joshua Smith
Sent: Wednesday, December 07, 2011 8:31 AM
To: [email protected]
Subject: Re: [google-appengine] Over Coming 1 update per second, I didn't
write This But I would Have

 

I don't see how this is helpful in the GAE environment. The "aggregate root"
he refers to is really just an ancestor in GAE. So you make the player its
own entity group, and the updates will be ACID, and all is well. Except that
you are stuck with the 1 sec/update, which is probably fine anyway.
(Probably better than a synchronous poll/wait, which, frankly, sounds kinda
nuts.)

 

On Dec 7, 2011, at 5:48 AM, Brandon Wirtz wrote:





This is a great article on building scalable apps when the eventual
consistency is to slow for your transaction rate.

 

http://blog.ploeh.dk/2011/12/07/PolymorphicConsistency.aspx

 

The code examples are for .Net but the logic works the same as it would in
GAE.

 

Ploeh is a smart guy. (not as smart or good looking as me) but he documents
his code better and he proof reads his articles more thoroughly so that
makes him a good guy :-)

 

 

 

 

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