I want to store a dynamic ~100x100 array of "SimpleEntity":s
(containing just a few primitives) which I need to access in lots of
ways... read/write single items, get complete rows, get complete
columns, add and delete columns and rows and more.  I dont want sparse
arrays.
Now, what would be the best way of doing this. I have experimented
with having each cell be its own entity, but it ends up really messy
to keep the grid consistent, with adding/removing rows for example.
Now I am about to give up, thinking to just go with a blob of
SimpleEntity[][] and serialize/deserialize for each access... It feels
kinda wrong(?), but it keeps things simple(?).
What would be the proper way of doing this?

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