I have a GAE app written in Python that provides the back end for a 
multi-player Android game.  The game just got 'featured' on Google Play.

Usage has significantly increased, and I am starting to see errors like the 
following:


   1. 
   
   68.48.166.111 - - [05/Jul/2012:19:33:27 -0700] "GET /client/gs HTTP/1.1" 500 
0 - "Apache-HttpClient/UNAVAILABLE (java 1.4)" "sven-wordhero.appspot.com" 
ms=21604 cpu_ms=0 api_cpu_ms=0 cpm_usd=0.000031 pending_ms=10963 
   
   2.  I 2012-07-05 22:33:27.594  
   
   Request was aborted after waiting too long to attempt to service your 
request.
   
   
I don't have quota problems (using 1/10th of daily quota atm) and I don't 
have an upper limit on the number of instances.  The code is Python 2.7 and 
marked thread-safe.

Here is the code that is failing to respond (in about 8% of cases)... 
actually, I don't even think this code gets a chance to run (GAE just fails 
to respond to the HTTP GET?):

        lg_ref = LastGame.get_by_key_name('current_game')
        results = lg_ref.gameStorageKey
            
        out = {'u': results.players,
               's': results.scores,
              }
        return self.response.out.write(json.dumps(out))

Since the game is synchronized, I have about 500 users hit this URL within 
a 5 second window.  No, I cannot use memcache.  It is BROKEN.  It randomly 
fails to update the results (even with expiry time set!) and then provides 
the results from the PREVIOUS game.  Users don't like that!

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