Richard,

Another option would be to move the Game State request to a 
Go<https://developers.google.com/appengine/docs/go/overview> instance, 
either as a 
backend<https://developers.google.com/appengine/docs/go/config/backends>or as a 
separate version. I believe a single Go instance should be able the 
handle 500 request / second. You could then share the Game State between 
the Python version and the Go version through Memcache, cacheing to 
instance memory every 5 sec. 

- Kyle 

-- 
You received this message because you are subscribed to the Google Groups 
"Google App Engine" group.
To view this discussion on the web visit 
https://groups.google.com/d/msg/google-appengine/-/tfYMKilbUNoJ.
To post to this group, send email to [email protected].
To unsubscribe from this group, send email to 
[email protected].
For more options, visit this group at 
http://groups.google.com/group/google-appengine?hl=en.

Reply via email to