Richard, Another option would be to move the Game State request to a Go<https://developers.google.com/appengine/docs/go/overview> instance, either as a backend<https://developers.google.com/appengine/docs/go/config/backends>or as a separate version. I believe a single Go instance should be able the handle 500 request / second. You could then share the Game State between the Python version and the Go version through Memcache, cacheing to instance memory every 5 sec.
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