+1  Channels is probably the most overhyped but underwhelming feature on 
GAE. It was launched with lots of hype and high expectations. Still after 2 
years to is mostly unusable. GAE team is better off killing Channels as a 
feature to free up resources and focus on delivering websockets.



On Sunday, September 2, 2012 1:16:42 AM UTC-7, Aleksei Rovenski wrote:
>
> Hi,
>
> I have to agree with Pascal. Channel API has too many issues and though I 
> have worked around most of them to a certain degree when it started to be 
> good enough, I would not repeat this if I would be still planning my 
> application. Some more issues that I can easily add to the list above:
>
> - doesn't support batch sending (if you want to broadcast same message)
> Note that the cost you see in the dashboard for Channel API is not the 
> full cost. You also have to consider that your instances will spend some 
> time sending the messages. Usually the API call to send a message takes 
> 20-40 millis, but on occasions it can take a couple of seconds. And if you 
> are broadcasting your instances may end up spending most of the time doing 
> sendMessage calls..
> There is an issue for that, please star it: 
> http://code.google.com/p/googleappengine/issues/detail?id=4506
>
> - 400 SID errors
> Usually it doesn't happen too often, but sometimes you will get them right 
> after your client connected and then again...
> There is an issue for that, feel free to star it: 
> http://code.google.com/p/googleappengine/issues/detail?id=4940
>
> - Sometimes channels are just dead
> You create a channel, there are no errors or anything, but no matter how 
> many messages you send, it just won't receive any. The token is still 
> valid, so your client can try to reconnect, but it won't help, it has to 
> create a new channel with a new token. But how to detect this kind of issue 
> until it is too late and user has left your app for good? The problem is 
> sometimes channel takes 20+ seconds before it receives messages..
>
> - Quota of 60 connects per minute (1 per sec)
> If I succeed, it won't be enough for my app. I have no idea how responsive 
> is google in increasing the quota..
>
> +1 for presence notifications are extremely unreliable
> To a degree that I had to duplicate them, my app sends its own callbacks. 
> What is unreliable you may ask? Disconnect notification for example may 
> come *minutes* after. So my client already handled the situation and 
> connected to another channel long ago. If I would have waited for presence 
> notification, I would have lost the user. Or even worse on some days the 
> notification may not come at all. 
> And because you can never be totally sure that you have not missed 
> something or channel doesn't give you a new trick, I had to add shamefull 
> lazy polling to make sure my users are still connected :(
>
> PS. I'm trying out Pusher and it looks good. 
> PSS. I still like Appengine, but Channel API is really not ready for 
> production apps.
>
> суббота, 1 сентября 2012 г., 7:32:56 UTC+3 пользователь Kristopher Giesing 
> написал:
>>
>>
>>
>> On Friday, August 31, 2012 12:29:20 PM UTC-7, Pascal Patry wrote:
>>>
>>> Hi, 
>>>
>>> Channels on AppEngine are picky. There are multiple issues that I had to 
>>> work around for an application that is currently in production: 
>>> 1. Channels aren't working on backends 
>>>
>>
>> Argh, seriously? That is a huge problem for me :(
>>  
>>
>>> 2. No API is available to mobile
>>>
>>
>> I worked around this by embedding the jsapi code in my application.  It 
>> seems to work fine... so far.
>>  
>>
>>> 3. The implementation is different from the test and production server
>>>
>>
>> Yes, that is a pain.  I had to add a wrapper class to my application to 
>> choose between embedded test and prod implementations dynamically.
>>  
>>
>>> 4. Connection/Disconnection handlers aren't reliably called 
>>>
>>
>> Are you talking about this? If so it was fixed: 
>> http://code.google.com/p/googleappengine/issues/detail?id=7098
>>
>> The fix isn't public yet but there's a patch in the thread.
>>
>> - Kris
>>
>>

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