PS. None of what I did is open source and I would probably want to clean a lot of stuff up before releasing it, although the thought has crossed my mind more than once.
On Thursday, December 13, 2012 11:16:47 AM UTC-8, Kristopher Giesing wrote: > > I just released Titan HD for iPad 2.0 with online multiplayer support. > This is a turn-based board game. It uses GAE for most game logic but I > had to add another server to handle some things GAE couldn't (specifically, > live connection multiplexing using WebSockets). > > I can give you a rundown of what I had to do if you're interested. > However, if you're going the browser based route, some of your decisions > will be different from mine. For example, not all browsers support > WebSockets, so you need some kind of compatibility layer like socket.ioor > SockJS (I wouldn't recommend the Channel APIs due to stability). Also, > I used Game Center for authentication, rather than OpenID or the like. > > - Kris > > On Wednesday, December 12, 2012 11:39:43 AM UTC-8, Bryan wrote: >> >> Thinking of making a very simple turn based mobile game for Facebook or >> Google users. Is anyone aware of an existing working platform on Google >> Code I could deploy to my GAE setup? > > -- You received this message because you are subscribed to the Google Groups "Google App Engine" group. To view this discussion on the web visit https://groups.google.com/d/msg/google-appengine/-/a67xbP7RJ34J. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-appengine?hl=en.
