PS.  None of what I did is open source and I would probably want to clean a 
lot of stuff up before releasing it, although the thought has crossed my 
mind more than once.

On Thursday, December 13, 2012 11:16:47 AM UTC-8, Kristopher Giesing wrote:
>
> I just released Titan HD for iPad 2.0 with online multiplayer support. 
>  This is a turn-based board game.  It uses GAE for most game logic but I 
> had to add another server to handle some things GAE couldn't (specifically, 
> live connection multiplexing using WebSockets).
>
> I can give you a rundown of what I had to do if you're interested. 
>  However, if you're going the browser based route, some of your decisions 
> will be different from mine.  For example, not all browsers support 
> WebSockets, so you need some kind of compatibility layer like socket.ioor 
> SockJS (I wouldn't recommend the Channel APIs due to stability).  Also, 
> I used Game Center for authentication, rather than OpenID or the like.
>
> - Kris
>
> On Wednesday, December 12, 2012 11:39:43 AM UTC-8, Bryan wrote:
>>
>> Thinking of making a very simple turn based mobile game for Facebook or 
>> Google users.  Is anyone aware of an existing working platform on Google 
>> Code I could deploy to my GAE setup?
>
>

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