I've found a memory leak in the Javascript code of the production Channel 
API, but I can't find any other references to it online.

Every time the javascript client opens a new channel (assuming the old 
channel timed out), it leaks around 1MB.

Just checking whether anyone else has seen this before I file an issue on 
the tracker.

I did post a question on SO as well:

http://stackoverflow.com/questions/16424695/can-you-reopen-gae-channels-in-the-browser-without-leaking-memory

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