In this age, 1,000,000 concurrent connections is the dream, so let's ignore 
that

But, *10,000/s writes per second to the entire database* - what kind of a 
funny limit is that?

I mean it's really agony having to make binding database decisions like 
this, and after making these decisions, discovering (or in my case, I 
assume re-discovering, I don't recall seeing this absurd limit when I first 
selected Cloud Firestore) these limits

For get 1,000,000 concurrent users, with 100,000 active 
users/players/clients-whatever - that *10,000/s* limit just takes App 
Engine from infinitely scalable to a joke

We can't horizontally scale either, not possible to create more databases, 
but even if you could, the 10,000/s limit would need you to scale 
everything horizontally, even just authenticating the users etc.

Also there's the attack possibilities, just 2,000 people could come 
together, just make regular requests to your service, and they've 
essentially brought your entire project down

Is this something that will be removed/solved in the future, or did I do a 
dire mistake of choosing the Native mode?

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