For me - writing in procedural code is a lot faster, as it requires less
thinking about which class should be connected to which. Of course I use OOP
for more object oriented problems like graphs etc.

On 19 May 2010 17:43, Chris Carton <[email protected]> wrote:

> ACRush once said in an interview that one of the main reasons he likes C++
> is because of the STL.
>
>
> On Wed, May 19, 2010 at 12:07 PM, Mikhail Dektyarev <
> [email protected]> wrote:
>
>> Sometimes OOP is great - for example, C++ vectors and streams are much
>> more convenient.
>> Usually the main part of solution - the algorithm - is so short (if you
>> use the best algorithm), that it doesn't matter, what language and methods
>> you are using.
>>
>>
>> On Wed, May 19, 2010 at 5:23 PM, tonka <[email protected]> wrote:
>>
>>> i don't know about the runtime but it will surely take more time to
>>> write the code in OOP, at least for me, than writing a program using
>>> procedures. structures have their advantages in certain problems but
>>> using oop all the time will eventually make me say "oops" every 5 min
>>> or so.
>>>
>>> On May 19, 5:24 pm, Akhil <[email protected]> wrote:
>>> > Does having an absolutely Object Oriented Approach, to solve problems
>>> > affect run-time & performance ?
>>> >
>>> > I mean, since OOP has it's overheads, does this translate into poorly
>>> > performing code ?
>>> >
>>> > something like...
>>> >
>>> > MyAlgorithm m = new MyAlgorithm();
>>> > File input = new file();
>>> > File output = new File();
>>> > while ( more_test_cases ) {
>>> >   TestCase tc = new TestCase();
>>> >   tc.readValuesFromFile(File f);
>>> >   m.runOn(tc);
>>> >   tc.writeAnswerToFile(output);
>>> >
>>> > }
>>> >
>>> > What is your opinion ?
>>> >
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>>
>>
>> --
>> Best regards, Дектярев Михаил
>>
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