-----Original Message-----
From: justbring 1123 <[email protected]>
Sent: November 28, 2010 9:54 AM
To: [email protected]
Subject: Re: [gcj] libraries
thanks alot dear.....
but my project is augmented virtual reality in which i will have graphical
3D hand on the screen and i will capture movement of my real hand on cams and
then when i move my real hand so graphical hand will move according to the
movement of my hand...so now what you will suggest which library to use....
thanks....
On Sat, Nov 27, 2010 at 9:28 AM, Alfonso J. Ramos <[email protected]> wrote:
My opinion is:
OpenGL
- There is a huge body of documentation that have allowed me to do
some small programs by myself.
- It's cross plataforms, and there are free implementations of the interface.
- There are projects that use it from managed frameworks such as Java
and .NET, which allows to develop with it easily in languages
different from C and C++.
- Works well with SDL, which is also cross plataform and can be used
from managed frameworks, so an stack such as Mono + SDL + OpenGL
gives you a free cross plataform solution.
OpenCV
- Is free and crossplatform.
- Lacks the popularity and / or documentation body that allowed me to
learn OpenGL by myself.
- Is commonly used for image recognition, machine learning and related
applications, this sets OpenCV as a higher level software.
- I've found something about using it from Phyton (apart from C and
C++), so a wrapper for Java or .NET should be possible.
- Can anybody verify if OpenCV is able or not to create 3D images?
because I suspect that (given my lack of knowledge about OpenCV) you
shouldn't be putting OpenCV
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