-----Original Message-----
From: justbring 1123 <[email protected]>
Sent: November 28, 2010 9:54 AM
To: [email protected]
Subject: Re: [gcj] libraries

thanks alot dear.....
   but my project is augmented virtual reality in which i will have graphical 
3D hand on the screen and i will capture movement of my real hand on cams and 
then when i move my real hand so graphical hand will move according to the 
movement of my hand...so now what you will suggest which library to use....
                                      thanks....

On Sat, Nov 27, 2010 at 9:28 AM, Alfonso J. Ramos <[email protected]> wrote:
My opinion is:

 OpenGL
 - There is a huge body of documentation that have allowed me to do
 some small programs by myself.
 - It's cross plataforms, and there are free implementations of the interface.
 - There are projects that use it from managed frameworks such as Java
 and .NET, which allows to develop with it easily in languages
 different from C and C++.
 - Works well with SDL, which is also cross plataform and can be used
 from managed frameworks,  so an stack such as Mono + SDL + OpenGL
 gives you a free cross plataform solution.

 OpenCV
 - Is free and crossplatform.
 - Lacks the popularity and / or documentation body that allowed me to
 learn OpenGL by myself.
 - Is commonly used for image recognition, machine learning and related
 applications, this sets OpenCV as a higher level software.
 - I've found something about using it from Phyton (apart from C and
 C++), so a wrapper for Java or .NET should be possible.
 - Can anybody verify if OpenCV is able or not to create 3D images?
 because I suspect that (given my lack of knowledge about OpenCV) you
 shouldn't be putting OpenCV

[The entire original message is not included]

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