Sorry if I am asking something too basic but I am totally new to
Guice.
What stops me for thinking that this is a great framework is that all
the examples I have seen use objects with a very fixed and predefined
object graphs. For example object A always contains objects B and C,
and so forth. But often one needs to create more complex structures,
where a given object contains a list of other objects, and this list
varies for each instance. A typical example is for GUIs: using an
imaginary windowing framework,
Window win = new Window();
win.add(new Label("Name: ");
win.add(new InputField());
win.add(new Button("OK));
win.add(new Button("Cancel");
// etc...
So even if I say:
class Window {
@Inject public void add(Component c) {
// blabla...
}
}
I don't see how can I use Guice to build the above "win" instance...
and later use it to create another Window instance containing other
stuff, possibly nesting components such as tabbed panes or whatever.
Is that beyond the capabilities of Guice? I haven't used Spring
either, but from reading its documentation, it seems to accept
building beans containing lists, maps, and other arbitrary graphs.
If Guice does not intend to implement a full Builder Pattern, how do
you recommend to extend it or combine it with other framework?
Thanks in advance,
Luis.
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