Any ETA on this fix? This is a pretty big deal for us too.

Thanks,

Ed

On Oct 3, 6:39 am, sabee <[EMAIL PROTECTED]> wrote:
> Hi,
> I'm having the same problem since I upgrated to 1.7.  The map size
> correctly when initating but then when I reszize it later at runtime
> it doesn't respond correctly.  The same code worked fine with 1.6.
> Thanks for the fix and the great job you're doing!
> --seb
>
> On Oct 3, 9:33 am, jeep1024 <[EMAIL PROTECTED]> wrote:
>
> > Arg, I just uploaded a repro (with screenshot!) :)  I found it's
> > easier to see if you center the map inside a container clip with some
> > polylines. I grabbed some lines from the Euro map demo and put
> > together w/.fla and .as files for review.  It's SetSize_bug.zip in the
> > Files section. Feel free to delete if needed.
>
> > Anyway, looking forward to the fix!
>
> > Thanks,
> > -jeep
>
> > On Oct 2, 7:56 pm, "pamela (Google Employee)" <[EMAIL PROTECTED]>
> > wrote:
>
> > > Hi jeep-
>
> > > We've confirmed that is a bug with our code. We will likely release a
> > > patch to 1.7 early next week.
>
> > > - pamela
>
> > > On Thu, Oct 2, 2008 at 4:58 PM, pamela (Google Employee)
>
> > > <[EMAIL PROTECTED]> wrote:
> > > > Hey there-
>
> > > > An example would be helpful. To be clear, are you calling setSize when
> > > > creating the Map object, and then also setting size later? (And the
> > > > second one is failing?)
>
> > > > - pamela
>
> > > > On Thu, Oct 2, 2008 at 4:54 PM, jeep1024 <[EMAIL PROTECTED]> wrote:
>
> > > >> Oops, meant to add that it all works fine in 1.6 (using the wrapped
> > > >> 1.6.swc for Flash)
>
> > > >> On Oct 2, 4:50 pm, jeep1024 <[EMAIL PROTECTED]> wrote:
> > > >>> I just ported over to the 1.7 .swc (for Flash CS3), and everything
> > > >>> built fine. However, if I try to setSize() on a Map object after the
> > > >>> MAP_READY event is received, I get a really bad scale of the Map
> > > >>> control instead. It seems to work fine right on init, but before the
> > > >>> MAP_READY is fired.
>
> > > >>> I'm using Flash CS3 and simply updating on an Event.RESIZE stage
> > > >>> event, which fires after a change, and not after release of the resize
> > > >>> control, as is the norm w/Flex apps.
>
> > > >>> I can throw something together to repro the issue if it would be of
> > > >>> help.
>
>
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