By default Google Maps API for Flash uses Mercator projection and this is the only projection for which we provide our sets of tiles.
Sometimes developers want to display their own sets of tiles that work with projections other than Mercator. This can be achieved by overriding ProjectionBase and TileLayerBase classes. I think the limitation on custom projections that we have at the moment is that custom projections have to provide factor-2 magnification between two adjacent zoom layers. To summarize - you can use ProjectionBase if you want to provide your own map tiles - there is no way to "apply" a custom projection to the map and see the Google tiles transformed in accordance to the projection you specified. Dmitri. On Nov 25, 6:07 pm, krsone21121983 <[EMAIL PROTECTED]> wrote: > wow thanks a lot, that is really exciting news. I'm new to the maps > api and didnt know that. cant wait to see the map with 3d view :) > > I have on more question. I hope its ok to ask it in this thread: > > I also checked out the class ProjectionBase. This sounds very > interesting aswell. In the api reference it says:"ProjectionBase is an > abstract base class for creating custom projections. Sub-class this > and implement each method to create a custom projection for the map." > > Now i would like to create my own projection. In the class Map I only > find a property called MERCATOR_PROJECTION, which obviously seems to > contain the mercator projection and is read only. So how or where can > I apply my custom projection to the map? > > Thanks and Regards > Chris --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Google Maps API For Flash" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/google-maps-api-for-flash?hl=en -~----------~----~----~----~------~----~------~--~---
