Hi Chris- I don't have an example, but general strategy is the following: Create a TileLayerBase that returns a custom class in the loadTile function.
The custom class will extend Sprite, and it will have a child Loader object. You can take care of the image loading there, and then return an appropriate tile upon load file. In addition, you should define an unload function that we'll call when removing the tile from the map. - pamela On Sat, Dec 13, 2008 at 7:14 AM, chrissky <[email protected]> wrote: > > When loader.load(url) fails, I want to load a default tile. Not sure > how to do this in > my ioErrorHandler, or with some other code pattern using TileLayerBase > interface. > Anyone have an example? > > Thanks. > Chris > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Google Maps API For Flash" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/google-maps-api-for-flash?hl=en -~----------~----~----~----~------~----~------~--~---
