Hi Chris-
I don't have an example, but general strategy is the following:

Create a TileLayerBase that returns a custom class in the loadTile function.

The custom class will extend Sprite, and it will have a child Loader object.
You can take care of the image loading there, and then return an appropriate
tile upon load file. In addition, you should define an unload function that
we'll call when removing the tile from the map.

- pamela

On Sat, Dec 13, 2008 at 7:14 AM, chrissky <[email protected]> wrote:

>
> When loader.load(url) fails, I want to load a default tile. Not sure
> how to do this in
> my ioErrorHandler, or with some other code pattern using TileLayerBase
> interface.
> Anyone have an example?
>
> Thanks.
> Chris
>
> >
>

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