Hi Benji,

Thanks for the reply.
I did make a mistake in the supplied code. editHandlerDown should have
been downHandler, but even then it won't work.
I managed to get it to work by creating a custom marker and using
MouseEvent.MOUSE_UP on a Sprite inside this marker.
Using the draggable property of the marker doesn't really get me where
I want in my specific setup, but I'll spare you the details ;)

Cheers!
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