Hi Benji, Thanks for the reply. I did make a mistake in the supplied code. editHandlerDown should have been downHandler, but even then it won't work. I managed to get it to work by creating a custom marker and using MouseEvent.MOUSE_UP on a Sprite inside this marker. Using the draggable property of the marker doesn't really get me where I want in my specific setup, but I'll spare you the details ;)
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